Page 1 of 1
Bombur mod Human vs Human playtesting
Posted: Sat Nov 01, 2008 10:06 am
by Bombur
-Here is the first AAR on Bombur mod Human vs. Human playtesting: Players are Bombur, Vic and Grymme plus 2 AI (no bonus). Map has 40x40 hexes and 50 cities, with about 50% water (to allow for epic naval battles). More info latter.
RE: Bombur mod Human vs Human playtesting
Posted: Sat Nov 01, 2008 10:18 am
by Bombur
I start with the Wired Marines. We started in an isolated Island, far from the main continent where most battles will happen. It will be harder to expand, but we´re very close to a big Island which I can capture completely before the others (I hope). We started to build small cargoships and Rifles I. Two ships are already departing our capital.

RE: Bombur mod Human vs Human playtesting
Posted: Sat Nov 01, 2008 1:52 pm
by Jeffrey H.
Tough starting location.
RE: Bombur mod Human vs Human playtesting
Posted: Sat Nov 08, 2008 10:55 pm
by Bombur
After a few turns, all territory is occupied. I got an entire Island and a small beachhead in the main continent, which won´t last too much. Priority now is to build a powerful navy to make my lands safe. Vic and Grymme are in much better position than myself.

RE: Bombur mod Human vs Human playtesting
Posted: Thu Nov 27, 2008 10:33 pm
by Bombur
-The game isn´t going very well, Grymme and Vic are anihilating the AI players. I couldn´t expand my foothold in the main continent. Hopefully, I can build a huge Navy to defend my Islands and wait for Grymme and Vic to fight each other, trouble is that I won´t be in position to fight the winner. Anothet trouble is that Grymme and Vic might decide to take on my Island before the final battle between them....
RE: Bombur mod Human vs Human playtesting
Posted: Fri Nov 28, 2008 10:24 pm
by Bombur
-Vic´s forces are patrolling the seas south of my main Island. A few skirmishes between our forces resulted in a minor victory for Vic. He sank three of my torpedo boats and lost one destroyer.
