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Ideas For Map Makers

Posted: Sun Nov 02, 2008 2:27 am
by Mobius
Don’t use too much heavy woods. They prohibit vehicle movement. Leave gaps between the groves so vehicles can find a path around them. In my first map I had a wooded embankment that I didn’t want vehicles climbing. I used the tank obstacle to keep vehicles out. I should have just used heavy woods.

The fuel tank has some sort of platform on top. You can’t mount it but it shouldn't be a waste of space. Hearing the talk about using hasheight instead of making the terrain under it impassible I made it a vehicle obstacle surrounded by one cell of impassible terrain (except at the ladder end). I made that wall terrain. Vehicles as usual have to go around the fuel tank but at the ladder end troops can climb up the ladder (slight delay because of wall terrain) and party on the platform on top.

RE: Ideas For Map Makers

Posted: Sun Nov 02, 2008 12:21 pm
by Mobius
Another tip.
Allow the red impassible terrain under houses to be a cell or two larger. At first I trimmed mine down a little too close to the house model and vehicles could run part way into them.

RE: Ideas For Map Makers

Posted: Sun Nov 02, 2008 4:20 pm
by rickier65
ORIGINAL: Mobius

Another tip.
Allow the red impassible terrain under houses to be a cell or two larger. At first I trimmed mine down a little too close to the house model and vehicles could run part way into them.

Thanks, I"ll be careful of that - if anyone notices that in Piepsk map I hope they mention it. I tried to trim them as close as i could because i like being able to get infnatry close in for cover. (and not have my dismounts move me too far back).

Thanks,
Rick

(I'm on turn 15 (or 16) in Recon2. The Russian tanks just appeared.)


RE: Ideas For Map Makers

Posted: Sun Nov 02, 2008 5:41 pm
by Mobius
ORIGINAL: Rick
I tried to trim them as close as i could because i like being able to get infnatry close in for cover. (and not have my dismounts move me too far back).
That's why I did it too. But when a halftrack stuck its nose part way into a house I had to put some distance around the houses.

I use two screens and two computers. I have the game going on one and my paint program with the map in the other. I found that I have more control in the paint program than with MM or screen edit. So once I have the map pretty well set I can refine my colored areas on the map with paint rather than trying to move the structures around to match the key colored areas, especially with things like foxholes.