Ideas For Map Makers
Posted: Sun Nov 02, 2008 2:27 am
Don’t use too much heavy woods. They prohibit vehicle movement. Leave gaps between the groves so vehicles can find a path around them. In my first map I had a wooded embankment that I didn’t want vehicles climbing. I used the tank obstacle to keep vehicles out. I should have just used heavy woods.
The fuel tank has some sort of platform on top. You can’t mount it but it shouldn't be a waste of space. Hearing the talk about using hasheight instead of making the terrain under it impassible I made it a vehicle obstacle surrounded by one cell of impassible terrain (except at the ladder end). I made that wall terrain. Vehicles as usual have to go around the fuel tank but at the ladder end troops can climb up the ladder (slight delay because of wall terrain) and party on the platform on top.
The fuel tank has some sort of platform on top. You can’t mount it but it shouldn't be a waste of space. Hearing the talk about using hasheight instead of making the terrain under it impassible I made it a vehicle obstacle surrounded by one cell of impassible terrain (except at the ladder end). I made that wall terrain. Vehicles as usual have to go around the fuel tank but at the ladder end troops can climb up the ladder (slight delay because of wall terrain) and party on the platform on top.