Here is a more extensive list of what the patch resolved:
What Issues Does the 4.02 Patch Address?
A patch has been created to address many of the post-release issues of Close Combat™: Battle of the Bulge. These issues are listed below. Also, the 4.02 patch can be downloaded from this site. Scroll down to the bottom of this page for the patch.
The list that follows identifies many of the issues that are addressed by the 4.02 Patch.
Game System/TAI
* The American Calliope Rocket Tank can now fire its 75 mm L/40 cannon despite having no rocket ammo.
* Command crews no longer ignore orders after they bail out of their command vehicles.
* SAI controlled units no turn backwards when given a defend command. This was commonly referred to as the "bee dance."
* The number of wrecks allowed on a map has been reduced to fifteen. The previous maximum was thirty.
* Tank hulls will no longer rotate while the gunner is reloading. This will keep tanks from doing "the scissors" and having to waste precious seconds realigning the main gun.
* Guns and vehicles that show on the Battle Group screen and that were placed in one battle in an operation or campaign now return to later battles.
* The issue where an operation or campaign would crash when loading a map that sustained more than the maximum allowed map damage has been resolved. This was also the most common reason for an operation or campaign to crash. Previously "trashed" games can also be loaded.
* Vehicles no longer move back and forth when they are too close to other vehicles.
* The version number now appears on the Main screen.
* Tanks now engage AT guns with their auxiliary weapons even if the main gun becomes disabled.
Net
* International, French and U.S. versions are now compatible.
* When the client flees a truce, the game no longer crashes.
* The issue that caused the host and client to become out-of-sync during campaigns or operations when one side disbanded its troops.
SAI
* Vehicles now take the quickest and easiest path to their destination.
* The special handling for "pathing" near bridges has been removed. This resolves the issue where tanks stall in the middle of a bridge.
* The issue that caused orders between TAI and SAI to become out-of-sync has been resolved.
* SAI is more aggressive.
* Probing units now return enemy fire. This resolves the "crawl of death" condition and provides platoons with some over-watch capabilities.
* Support units, such as AT guns and mortars, no longer wander about the battlefield. (Machine-gun teams will still be cleared for movement if certain conditions are met.)
* Default deployment of units will now face the enemy.
* Calculations regarding "pathing" now address other vehicles.
SLAI
* Overall aggressiveness is increased.
* Battlegroups clear their supply depots on the 4 pm turn, allowing new BG's to enter play.
* Unit Stagnation: The issue where the SLAI would ignore vacant enemy controlled maps has been resolved.
* Reinforcement requests are handled more efficiently during the last day of a campaign or operation.
Art
* The Jadgpanther and Jagdtiger have been scaled down to their appropriate sizes.
* The German 1st and 2nd class Iron Crosses were reordered on the Soldier screen.
* Rank insignia are now consistent on all screens.
* The graphics for the SdKfz 234/1 and SdKfz 234/2 on the Battle group screen are now correct.
Data
* The armor value for the gun shield on the American 57 mm AT gun has been increased. It is now able to withstand rifle fire without exploding.
* The Panzer IVG was changed to a Panzer IVH.
* Terrain data was changed to greatly increase the cover value in the middle of buildings.
* Armor values of the Jumbo Sherman were changed.
* Armor values of the Tiger I were changed.
* Medium range for the American 37 mm gun was changed to 500 meters.
* The force pool for the 1st SS was changed. The Hetzer was removed and the Jagdpanzer IV and Tiger I were added.
* The force pool for FBB removed the Hetzer and added the StuG G.
* The force pool for the 15th PG was altered to give it the Jagdpanzer IV.
* Bazooka maximum range was increased to 300 meters.
* Bazooka teams now have an additional round of HT.
* Various spelling changes were made in German units to make them more grammatically correct.
* A minimum range of 100 meters has been imposed on the U.S. Calliope Rocket Tank.
* Panzerschreck maximum range was increased to 230 meters.
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