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Creating House Rules in MWIF

Posted: Tue Nov 04, 2008 4:51 pm
by wfzimmerman
The key is that because the program will enforce RAW mechanics without exception, all house rules must either involve:

1) changes to the units files without adding new unit types.
2) choice by the player to abstain or carry out a particular act.

This does not make it impossible to create house rules to achieve objectives in realism, enjoyability, or play balance. It simply means that there is a smaller toolkit for house rules than when playing face to face. But that toolkit can still be used with ingenuity.

For example, in another thread I suggest creating an MTB/MGB house rule by creating flying boat NAV air counters to carry out the role of MTBs & MGBs.