1.25 Public Beta has been uploaded!
Posted: Thu Nov 06, 2008 4:35 pm
The 1.25 Update is now available as a Public Beta via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. Barring any major issues being found, this will become the official update.
You can download this as a Registered Download as long as you have registered your Guns of August serial number in our Members Club (click on the MEMBERS link in the top nav bar).
Changes
Features
1. Reduced the length of time isolated units and HQs can hold out.
2. Artillery alone in a hex when attacked is now destroyed instead of auto-retreating.
3. Activated units now move before cavalry units which prevents cavalry attacking an enemy stack on the offensive in order to freeze it in place.
4. Removed ability of CP naval units to move past Gibraltar.
5. Removed seeing movement arrows in enemy rear areas.
6. Countries can no longer transfer food and RMs to Britain without using naval transport. All transfers over water now require naval units on shipping missions in that water. The naval orders display now updates these requirements. So for example if on the nat'l status screen you decide to transfer 10 RMs to Britain from France the naval orders screen will tell you you need 5 transport ships on a shipping mission in the Atlantic, on top of other requirements.
Fixes
1. Fixed: Italy surrenders and French units entered the country a turn later.
2. Removed Seeing Movement arrows in enemy rear areas
3. Fixed: negative effects of TE attacking Belgium/Holland/Lux.
4. Fixed: need to enter password twice in PBEM games
You can download this as a Registered Download as long as you have registered your Guns of August serial number in our Members Club (click on the MEMBERS link in the top nav bar).
Changes
Features
1. Reduced the length of time isolated units and HQs can hold out.
2. Artillery alone in a hex when attacked is now destroyed instead of auto-retreating.
3. Activated units now move before cavalry units which prevents cavalry attacking an enemy stack on the offensive in order to freeze it in place.
4. Removed ability of CP naval units to move past Gibraltar.
5. Removed seeing movement arrows in enemy rear areas.
6. Countries can no longer transfer food and RMs to Britain without using naval transport. All transfers over water now require naval units on shipping missions in that water. The naval orders display now updates these requirements. So for example if on the nat'l status screen you decide to transfer 10 RMs to Britain from France the naval orders screen will tell you you need 5 transport ships on a shipping mission in the Atlantic, on top of other requirements.
Fixes
1. Fixed: Italy surrenders and French units entered the country a turn later.
2. Removed Seeing Movement arrows in enemy rear areas
3. Fixed: negative effects of TE attacking Belgium/Holland/Lux.
4. Fixed: need to enter password twice in PBEM games