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ver1.25 bug thread
Posted: Thu Nov 06, 2008 8:37 pm
by Naskra
65k food!
How get it FAQ:
August 1914 strategic phase, Britain sends all food to Russia (a bug in itself).
Inspect another country.
back to Britain, open transfer screen again, click ok
voila, 65k food.
Works for raw materials too.
Germany must wait till second turn, when it has transport capacity, to perform this magic.
RE: ver1.25 bug thread
Posted: Thu Nov 06, 2008 9:15 pm
by FrankHunter
Its important to note that on the first turn Germany does not control the North and Baltic Seas so there's no reason for trade between Russia and Britain to not be allowed. The transfer screen does not try to guess whether Germany will control those seas in the coming turn or whether or not sufficient transports will be made available.
RE: ver1.25 bug thread
Posted: Thu Nov 06, 2008 9:16 pm
by FrankHunter
As for the 65k food thing, I'll be fixing that before the final 1.25 release once I figure out why it happened..
RE: ver1.25 bug thread
Posted: Thu Nov 06, 2008 9:26 pm
by Naskra
On the first turn, no one controls the North Sea or Baltic, and there are no ships at sea. Yet Britain has 24 transport points.
RE: ver1.25 bug thread
Posted: Thu Nov 06, 2008 9:38 pm
by Naskra
--> you must first click on a receiving country for the shipping points to appear. No other country has transport capacity on the the first turn.
RE: ver1.25 bug thread
Posted: Thu Nov 06, 2008 9:48 pm
by Naskra
Then there is this.
RE: ver1.25 bug thread
Posted: Thu Nov 06, 2008 10:03 pm
by Naskra
And ... .csp files no longer load.
RE: ver1.25 bug thread
Posted: Thu Nov 06, 2008 10:26 pm
by Naskra
If it helps, the 65k bug causes the 22 transports in Baltic bug.
RE: ver1.25 bug thread
Posted: Thu Nov 06, 2008 11:49 pm
by FrankHunter
On the first turn, no one controls the North Sea or Baltic, and there are no ships at sea.
Which is fine. Shipping is allowed in sea zones with no warships.
RE: ver1.25 bug thread
Posted: Thu Nov 06, 2008 11:57 pm
by Naskra
For sure, but only Britain has this first turn transfer ability.
RE: ver1.25 bug thread
Posted: Fri Nov 07, 2008 12:21 am
by FrankHunter
When you selected France or Russia you didn't see Britain listed as a possible transfer target?
RE: ver1.25 bug thread
Posted: Fri Nov 07, 2008 12:26 am
by FrankHunter
Or were you talking about the British rail movement?
RE: ver1.25 bug thread
Posted: Fri Nov 07, 2008 1:09 am
by Naskra
I mean the "Transfer Material" button. The "transport cap" is zero for every country except Britain. Britain has 24.
Whether it is sea or rail I don't know. This is in August 1914.
RE: ver1.25 bug thread
Posted: Fri Nov 07, 2008 1:36 am
by FrankHunter
That's the "strategic" (rail) movement number. Its used to move material overland or to ports as well as moving troops. Britain is the only country that starts 1914 with a rail capability.
RE: ver1.25 bug thread
Posted: Fri Nov 07, 2008 1:48 am
by FrankHunter
Okay, got the 65k bug, when you selected a target nation a variable was set, when you came back to that same country's transfer screen the variable was still set as it had been earlier so when you clicked OK the game tried to send the same amount of food it had before but this time there was no error checking as the screen didn't see any action taken.
Thanks!
RE: ver1.25 bug thread
Posted: Fri Nov 07, 2008 1:57 am
by Naskra
That's the "strategic" (rail) movement number. Its used to move material overland or to ports as well as moving troops. Britain is the only country that starts 1914 with a rail capability.
Ok. then. But all the target nations are overseas. And they are
available targets.
RE: ver1.25 bug thread
Posted: Fri Nov 07, 2008 2:03 am
by FrankHunter
Right, but rail capacity is still used to transfer food and material to port.
And they are available targets.
Which they should be as they are available.
RE: ver1.25 bug thread
Posted: Fri Nov 07, 2008 1:32 pm
by Naskra
Recapping what I've seen:
1) Only Britain may transfer material on the first turn.
2) Transfer of material always costs rail points. If transfer is by sea, the naval orders screen is updated to reflect this.
3) America's naval orders screen is not updated when transfers are made.
4) Only Britain and America may use the Baltic supply route to Russia.
5) If needed shipping is not in place, the transferred assets are lost.
6) The required shipping may be owned by any friendly country.
7) If America joins the CP (I know, Iknow), it may only transfer material to France or Britain.
8) CP nations can never transfer material by sea.
I tried to open the Black Sea route to see the effects, but the British HQ that moved to Gallipoli vanished after moving to the hex adjacent to Constantinple. Yes, vanished, poof!
RE: ver1.25 bug thread
Posted: Fri Nov 07, 2008 2:06 pm
by FrankHunter
On #5, anything ordered to be transferred that doesn't actually get transferred during the forthcoming turn will show up back in your stocks the following turn.
On #6, the required shipping can come from the transferring country or the target.
The HQ was probably out of supply and as requested I tightened that up so that out of supply HQs are eliminated.
RE: ver1.25 bug thread
Posted: Fri Nov 07, 2008 2:29 pm
by Naskra
Supply in the hex was low, 3%, I think, but not zero.
Oddly, supply in Britain went down at the same time, Plymouth was 57%