Questions & Confusions
Posted: Wed Nov 12, 2008 1:47 pm
Well, after determining that the people having technical issues either got pre-order copies directly from Ageod or had problems with Great Invasions, neither of which applied to me, and finding $50 I had nothing better to do with, I decided to take a chance. I've only played the first two tutorials, and read the skimpy manual twice, but I do see the germ of a good game here. I haven't had any crashes or (I don't think)A.I. hangs (more on that later), but I do have some questions given the crappy documentation:
1) I get how initiative works - the side that rolls for initiative can choose to go first or second in each front. But a few pages later, the manual claims the game uses a WEGO system. Is it me, or is there a contradiction there?
2) The manual states that an army can contain up to 6 corps (not counting reserves and support), but on the next page goes on to state that it can command 7, 8, or 12 corps depending. I'm assuming those additional corps are detached. Is this right?
3) The siege part of the 2nd tutorial appears to be broken. Not only did the defender never assign a corps to defend the walls, as stated in the tutorial, but I got no feedback at all as to the siege's success or failure. In fact, if it hadn't been possible to click the "Delay Siege" button, I would have thought the game had locked up.
4) I'm having the same issue with merging armies/corps as I did in AACW - it's real tough to find the "sweet spot" that merges them, as opposed to dropping it in the same area. Not as critical here as AACW, but annoying, nonetheless. Also, drag-dropping armies doesn't always take. It would be nice if there was an alternative way to move them.
That's all I have so far, but I haven't played around with the diplomatic/tech/economic portions yet, and strategy cards remain a mystery - they are covered nowhere in the manual or the tutorial.
1) I get how initiative works - the side that rolls for initiative can choose to go first or second in each front. But a few pages later, the manual claims the game uses a WEGO system. Is it me, or is there a contradiction there?
2) The manual states that an army can contain up to 6 corps (not counting reserves and support), but on the next page goes on to state that it can command 7, 8, or 12 corps depending. I'm assuming those additional corps are detached. Is this right?
3) The siege part of the 2nd tutorial appears to be broken. Not only did the defender never assign a corps to defend the walls, as stated in the tutorial, but I got no feedback at all as to the siege's success or failure. In fact, if it hadn't been possible to click the "Delay Siege" button, I would have thought the game had locked up.
4) I'm having the same issue with merging armies/corps as I did in AACW - it's real tough to find the "sweet spot" that merges them, as opposed to dropping it in the same area. Not as critical here as AACW, but annoying, nonetheless. Also, drag-dropping armies doesn't always take. It would be nice if there was an alternative way to move them.
That's all I have so far, but I haven't played around with the diplomatic/tech/economic portions yet, and strategy cards remain a mystery - they are covered nowhere in the manual or the tutorial.