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New AACW Official patch: 1.12

Posted: Tue Nov 18, 2008 3:01 pm
by Pocus
Dear players,

Here is a new patch for AACW (should I say 'improvements pack'? ).

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

Once again, thanks to all the volunteers who are polishing again and again the historical accuracy of AGEOD's American Civil War. Truely, they want it to become a classic.

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AGEod's American Civil War Update 1.12
November 17th, 2008
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This patch contains all changes since the start.
Warning: All railroads improvements will not be impacted in current games though, although no additional side effects will appears.

***
Game Balance
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- New battle module rule: Automatic-retreat. This rule is triggered when a side gets 20% damages in a single day. This grants (or shermans) this side a 100% retreat chance. It is only checked starting at Round 2 and later.
- Min to hit chance down to 7%.
Thanks to Berto and Bigus for their dedication in improving the realism of the Battle Module. Grognards (and others!) players should be very pleased by the historicity achieved by the combat module now!


Bugs
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- Fixed correctly a bug in bombardment procedure
- Fixed a bug introduced in 1.11f about replacements costs.

Interface
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- Selecting a big stack uses much less CPU power.

Scenario
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- Tutorial reworked, courtesy of Gray_Lensman.

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Map / Database
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(Work by Gray_Lensman)

1.) Completed Ohio Railnet Rework.

2.) Graphically renamed the following Ohio small town names
a.) Franconia to Ottawa
b.) Wooster to Orrville

3.) Corrected Medical Services units to provide +15 cohesion recovery rate (as per the manual). It was incorrectly set to only +5.

4.) $Skirmisher and $Armored abilities added (Thanks to several modders work). Associated models were also reworked to use these new abilities. Summary: the cavalry models now have the $Skirmisher ability and the appropriate naval models now have the $Armored ability. The Skirmisher ability for Cavalry units increases the chance of them withdrawing from battle during the first 4 rounds. Slightly decreased the Evasion ratings to compensate for this new ability.

5.) Camp Dick Robinson units (in Kentucky) moved to their correct starting region (Lincoln, KY).

6.) Corrected a string variable in LocalStrings_ACW associated with "Tutorial: Command Chain Rules"

7.) Corrected 2 minor Model $UnitSkirmisher bugs (1.11g)

8.) Corrected T. Meagher/J. Gibbon double portrait bug in both the 1863 Campaign Scenario and the Gettysburg Scenario. (1.11g)

RE: New AACW Official patch: 1.12

Posted: Tue Nov 18, 2008 4:53 pm
by GShock
Given the fact that the whole package is over 100mb size and there's only data files inside, i'd say the improvement pack is a correct definition.

I've spotted a region in PA where there's no rail but rail got destroyed...i will report about it tomorrow for if i launch the game again I won't stop playing anymore but that was in RC3. The new fighting model is "gagliardo"! [8D]

RE: New AACW Official patch: 1.12

Posted: Mon Nov 24, 2008 9:30 pm
by decaro
Is 1.12 really a brand new patch for AACW? I already have a 1.12; was this "latest" patch never re-named?

RE: New AACW Official patch: 1.12

Posted: Mon Nov 24, 2008 10:05 pm
by Widell
http://www.ageod.com/forums/showthread.php?t=11595 New Official Patch acc. to AGEOD's own site (6 days since the announcement). My latest one before that was 1.11d I think, so unless you're a Beta-guy I don' t think there was a 1.12 before this release...

RE: New AACW Official patch: 1.12

Posted: Tue Nov 25, 2008 6:58 am
by GShock
There have been 3 1.12 release candidates but there's of course only 1 official 1.12. There are a few critical bugs, one of which is common with WiA and there's also a big problem with the new autoretreat model. I think both have already been solved and probably we'll have a new patch soon. 

RE: New AACW Official patch: 1.12

Posted: Tue Nov 25, 2008 8:15 am
by berto
ORIGINAL: GShock

There have been 3 1.12 release candidates but there's of course only 1 official 1.12. There are a few critical bugs, one of which is common with WiA and there's also a big problem with the new autoretreat model. I think both have already been solved and probably we'll have a new patch soon.
Auto retreat was fixed for AACW 1.12. WIA still has the earlier broken auto retreat implementation, and perhaps other bugs, but fixes are in the works.

AACW 1.12 should be fine for now.

RE: New AACW Official patch: 1.12

Posted: Tue Nov 25, 2008 12:05 pm
by GShock
The critical bug i am referring to is related to shallow water freezing not with the autoretreat. There are problems with the autoretreat in AACW too but not critical bugs, just minor and occasional strange results that might have to do with bad rolls.

Anyway, the AI is still "broken" unfortunately [:(]