Mantrain:
Just wondering why this game?
Indeed, there are ample others, but none really portray the operational art so good. There is the tactical side, and the Strategic, but really understanding the middle level (operational), there is none better than TOAW.
I've had my spin with Steel Panthers (pretty good for tactical level play - its multi versions), and the Strategic games (Civ and other strategic thinking games), but I've been a history nut, and really wanted to know what it was like to drive the D-Day landings (several good D-Day scenarios), the IDF's 1973 war (currently in a PBEM game with a wily Swede (or, are you a Dane?)), and countless others. The Whole Century of War is pretty much covered, along with hypothetical conflicts (Trotsky's war is one of my favorites, and looking forward to working on a new version).
If you ever wanted to know what Ike felt like on 06 Jun 44, you can get some of it by using TOAW.
How does it rate versus other matrix war games?
Very subjective question. All games have their own style, approach, and methods. MG has, oh, three ACW (American Civil War) games, and all take a different method to portray the conflict. I have two of them (AGEOD's Blue/Grey and WC's Forge of Freedom), and both are very different, but very likable.
what are your likes, dislikes?
Likes -
Constantly updated
Diverse/ample scenarios
Clean interface
Excellent community (bunch of good friends whom know it VERY well)
Excellent replay possibilities (I've replayed Korea several times, and have not got the same result)
Dislikes-
Its a bit of a system hog (not so much now, that I got a flippin' fast rig)
Its dated coding (but, Ralph had done yeoman's work to modernize it as best he can)
Editor is a bit of a hassle (but, not bad once you learn how to work with it - better one coming down the road)
THANKS, would like to know before I invest the time learning, already own... but time is money too.
Research, with any major purchase, is a must.
But, the expenditure for TOAW is a good buy. Once you get the hang of it, and learn how the Programmed Opponent (PO - Elmer) operates, then you can tackle the true value of the game - a human opponent. There's a lot of us out there, and a lot of good scenarios to play.
And, we are more than willing to get you up to speed, answer questions, and talk about strategy, play style, and just about anything else involving the game. All you gotta do is ask...
And, welcome. Stop by our sister site and see the rest of us.