Siege artillery bug
Posted: Thu Nov 20, 2008 11:34 am
Am I the only one who have noticed a tendency for siege artillery not to fire on all occurrences although specifically ordered to?
It frequently happens to me with the German siege artillery and is quite frustrating [:@]
As it was not difficult enough playing CP.
I don't have problems with normal artillery barrages though although I find it quite stupid that the Germans are not capable of firing poison gas without having emptied barrage preloaded artillery without firing the shells [&:] One should imagine that simply taking unfired shells out of the cannons would be the simpler solution [8|]
It frequently happens to me with the German siege artillery and is quite frustrating [:@]
As it was not difficult enough playing CP.
I don't have problems with normal artillery barrages though although I find it quite stupid that the Germans are not capable of firing poison gas without having emptied barrage preloaded artillery without firing the shells [&:] One should imagine that simply taking unfired shells out of the cannons would be the simpler solution [8|]