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Siege artillery bug

Posted: Thu Nov 20, 2008 11:34 am
by hjaco
Am I the only one who have noticed a tendency for siege artillery not to fire on all occurrences although specifically ordered to?

It frequently happens to me with the German siege artillery and is quite frustrating [:@]

As it was not difficult enough playing CP.

I don't have problems with normal artillery barrages though although I find it quite stupid that the Germans are not capable of firing poison gas without having emptied barrage preloaded artillery without firing the shells [&:] One should imagine that simply taking unfired shells out of the cannons would be the simpler solution [8|]

RE: Siege artillery bug

Posted: Thu Nov 20, 2008 2:48 pm
by FrankHunter
Sorry hjaco but I've not seen or even heard of siege artillery not firing. Has it just occurred? If you have a save (autosaveOrders is best) I'd be happy to look at it for you.

As for what the game calls "reloading", its more like that's the type of ammunition that is already taking up several square miles of ground around the guns. But since "loaded" artillery is allowed to move then yes logic would say the ammo type can be changed too.

RE: Siege artillery bug

Posted: Fri Nov 21, 2008 6:46 am
by hjaco
You should not apologize for players not suffering a bug [;)]

Nah its not a periodic occurrence and I can't duplicate it so don't bother.