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Another VetBob mod question
Posted: Fri Nov 21, 2008 1:44 pm
by sfinlay
If I install this mod will it fundamentally change the game. I.E. is the mod playable seperatly from within the game or will it change the whole set up ? Just curious. I would like to take a look at the mod to see what can be achieved but as i'm only starting out with CC I don't want to move away completely from the basic game at the moment.
RE: Another VetBob mod question
Posted: Fri Nov 21, 2008 2:28 pm
by berndn
The mod installs in a seperate folder. No need to worry

It creates a new shortcut to start it.
RE: Another VetBob mod question
Posted: Fri Nov 21, 2008 4:57 pm
by Andrew Williams
It creates a new shortcut to start it.
So you will have two shortcuts on your desktop.
Click on one and Play Stock WaR.
Have fun destroy the enemy
close WaR
Click on the other shortcut and play VetBoB mod
Have fun destroy the enemy
Close VetBoB
Now Back on the desktop you don't know which to choose, they are both so much fun.
With each "mod" just a shortcut click away playing a mod has never been easier in Close Combat.
Your original game stays intact and your mods are playable without having to plug them in or overwrite files.
Bernds CCModinstaller has even made the initial 1 time only onstallation of a mod just a 1 click job.
RE: Another VetBob mod question
Posted: Sat Nov 22, 2008 5:59 am
by berndn
ORIGINAL: Andrew Williams
It creates a new shortcut to start it.
So you will have two shortcuts on your desktop.
Click on one and Play Stock WaR.
Have fun destroy the enemy
close WaR
Click on the other shortcut and play VetBoB mod
Have fun destroy the enemy
Close VetBoB
Now Back on the desktop you don't know which to choose, they are both so much fun.
With each "mod" just a shortcut click away playing a mod has never been easier in Close Combat.
Your original game stays intact and your mods are playable without having to plug them in or overwrite files.
Bernds CCModinstaller has even made the initial 1 time only onstallation of a mod just a 1 click job.
Do I notice some kind of irony ? [:D]
But seriously, the difference with the instaler is that is tests the right path (CCE.exe) to make sure that the files will be copied/expanded to the right place. This is an advantage of every installer. IN short, why was CC WaR released with an installer ?
But andrew, as I write this I have a smile on my face and [:)]
RE: Another VetBob mod question
Posted: Sat Nov 22, 2008 8:28 am
by Andrew Williams
We are not in the business of making mods
We've been using the /D switch for months without an installer just unzip to your mod under the WaR folder and create a desktop shortcut ...easy.
We are busy enough as it is without creating ancillory applications.
But
The installer is brilliant and a welcome community addition... I can't thank you enough
RE: Another VetBob mod question
Posted: Sun Nov 23, 2008 12:02 am
by squadleader_id
ORIGINAL: Andrew Williams
With each "mod" just a shortcut click away playing a mod has never been easier in Close Combat.
Your original game stays intact and your mods are playable without having to plug them in or overwrite files.
Bernds CCModinstaller has even made the initial 1 time only onstallation of a mod just a 1 click job.
Actually, this is how I install and launch different mods from my CC5 mods collection for a few years now...thanks to Bernd's CCStarter Utility [&o]:
Mods will have to be individually installed with the CC5 Config Manager or manually though...Bernd's new CCWARModInstaller is a much better tool.
BTW, how about a CCWAR Starter Utility, Bernd? Something like the CC Starter Util for CCWAR mods.
As the CCWAR mods collection grows...someday we might end up with 20 custom CCWARMod icons cluttered on the desktop [:)]...one tool to select and launch mods might be a better alternative.
RE: Another VetBob mod question
Posted: Sun Nov 23, 2008 1:07 am
by Andrew Williams
someday we might end up with 20 custom CCWARMod icons cluttered on the desktop
If that happens just create a CC WaR Mods folder just for the mod shortcuts
RE: Another VetBob mod question
Posted: Sun Nov 23, 2008 7:18 am
by berndn
I have the idea to create a small CC WaR launcher similiar to the CCV launcher. But my inventory project takes all my time at the moment. But with not so much mods around I think I have some time.
RE: Another VetBob mod question
Posted: Sun Nov 23, 2008 7:24 am
by Andrew Williams
hehehe... where does all the time go?
Thanks Bernd
RE: Another VetBob mod question
Posted: Sun Nov 23, 2008 7:34 am
by Renato
ORIGINAL: Andrew Williams
It creates a new shortcut to start it.
Click on one and Play Stock WaR.
Click on the other shortcut and play VetBoB mod
It's a very useful feature!
I appreciate it.