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Minor quibble with VetBob mod
Posted: Thu Nov 27, 2008 6:11 am
by fcam1387
It's a great mod and one I'm really enjoying. However, when playing the Grand Campaign (GC II - the one with reduced supply) I notice that there is only one day per turn.
It would be better if this was extended to two days like the release version as it would probably boost realism. Is there anyway to do this myself?
RE: Minor quibble with VetBob mod
Posted: Thu Nov 27, 2008 6:19 am
by Andrew Williams
Sorry
But you are mistaken
The GC does not change the number of turns per day.
there are two..... play through it and see.
RE: Minor quibble with VetBob mod
Posted: Thu Nov 27, 2008 6:39 am
by Andrew Williams
OOOOPS!!!!
my mistake... I didn't realize Firefox had changed that.
OK...yes you can fix it

..... if you are game enough.
Navigate to this file and open with notepad
C:\Matrix Games\Close Combat Wacht am Rhein\CCWAR-AOVetBoB\Data\Base\Campaign.txt
Find the line that says "Strategic turns per day"
below it is a 1
change it to a 2
and save and close
You will now have 2 turns per day.

RE: Minor quibble with VetBob mod
Posted: Thu Nov 27, 2008 8:49 pm
by Nomada_Firefox
ORIGINAL: Andrew Williams
OOOOPS!!!!
my mistake... I didn't realize Firefox had changed that.
OK...yes you can fix it

..... if you are game enough.
Navigate to this file and open with notepad
C:\Matrix Games\Close Combat Wacht am Rhein\CCWAR-AOVetBoB\Data\Base\Campaign.txt
Find the line that says "Strategic turns per day"
below it is a 1
change it to a 2
and save and close
You will now have 2 turns per day.
I should tell uppps, sorry I thought that I had changed it but I only make it on my computer and not on the 1.01 installation. Andrew Williams is right, change the number from file and your campaign will change to 2 turns. I have tested it with one multiplayer campaign.