Page 1 of 2

Helpful Play Making Ideas

Posted: Fri Nov 28, 2008 3:04 pm
by hack153
Each time I figure something helpful about play making, I'll put it in this thread.
*****************************************************************
Here is something new that I have discovered. It may be old to some of you, but I finally figured it out.

When making a zone, place the last command point (with the zone coverage), close to the top of the zone. this way the player will sit there, play the coverage, and not keep backing up. When a player has to continue backing up, it appears that they are very slow to respond to a play.



Image

Past Ideas:
Punting : tm.asp?m=1948602
Passing: tm.asp?m=1961151

RE: Helpful Play Making Ideas

Posted: Sun Dec 07, 2008 4:58 pm
by Tbird
Great idea [8D]

RE: Helpful Play Making Ideas

Posted: Thu Dec 11, 2008 4:07 pm
by Mykal
Could use a little help Hack, if have a moment

I've been attempting to add a fieldgoal to situation plays
for any yardage in opposition half, down by 3 in the last minute of a game (canadian rules)

problem, how do I do that and is it even possible, if it is I cant see how to do it
it only lists up offensive & defensive plays no fieldgoal plays.

[&o][&o][&o]

RE: Helpful Play Making Ideas

Posted: Thu Dec 11, 2008 5:42 pm
by hack153
you can't do it by adding a FG play. [:@] i know, it's frustrating!!!

maybe if you change your MainData to allow your QB to kick the ball (?), the qb could do a drop kick.....but i have no idea if that would even work.  the game might not recognize it...because there's no holder. 

that's the best idea that i have..but it's just an idea. [&:]

RE: Helpful Play Making Ideas

Posted: Thu Dec 11, 2008 6:40 pm
by Mykal
I thought as much,

I'm usually able to work my way through the PDS
but that had me baffled, so thought I'd I ask incase it was something I was overlooking.

Thanks anyway Buddy

RE: Helpful Play Making Ideas

Posted: Fri Dec 12, 2008 12:02 am
by Marauders
As I stated in the other thread, it would be nice to be able to make a quick kick play to be used inside the gameplan, but it cannot be done inside the PDS at this time.
 
I may mod a few things to see if it can be done.  We had to do that in the old days to get two tight end formations and things like that.

RE: Helpful Play Making Ideas

Posted: Fri Dec 12, 2008 1:17 am
by hack153
what would happen if you had the QB kick the ball?

RE: Helpful Play Making Ideas

Posted: Fri Dec 12, 2008 2:56 pm
by Marauders
I created a field goal play for the offense, but when on offense, the game does not go into the gokick code, so it always comes up as an error.
 
I'd have to say it is a no go.

RE: Helpful Play Making Ideas

Posted: Fri Dec 12, 2008 3:44 pm
by Marauders
Here is something new that I have discovered. It may be old to some of you, but I finally figured it out.

When making a zone, place the last command point (with the zone coverage), close to the top of the zone. this way the player will sit there, play the coverage, and not keep backing up. When a player has to continue backing up, it appears that they are very slow to respond to a play.
 
A defensive player in zone coverage with automatically backpeddle to the center and back of the zone if he is in front of that point and not given another command.  After any Move To: commands, the player will also backpeddle to the center and back of whichever zone he is in at that point.  This change was made in July of 2007 to keep plays in front of zone coverage.  There was supposed to be a deep zone maximum drop back of someplace around 20 yards off the LOS, but I have not looked at that in quite a while.
 

RE: Helpful Play Making Ideas

Posted: Fri Dec 12, 2008 3:54 pm
by hack153
that change doesn't seem to be very effective.  they take way too long to react. 

RE: Helpful Play Making Ideas

Posted: Sat Dec 13, 2008 2:45 am
by micvik
Yup, the Zone coverage seems like its broken in this game. I tried my hand at play creation the last few weeks by attempting to create a basic 52 defense from this site. Well the defense failed miserably because of the slow reaction times on Zones. In a Zone situation the safeties are unresponsive and just let receivers run through their Zone unaccounted for. Its really awful because it makes the deep passing game almost unstoppable. One of the great things about FBpro was how effective the zones were but I guess for this game defensive playbooks can only be based on man coverage schemes(very unrealistic).

RE: Helpful Play Making Ideas

Posted: Sat Dec 13, 2008 2:51 am
by micvik
hey Hack, one thing that could make a difference is the Defense_PassReactionBaseTime in the constants file. Maybe reducing into negative numbers would make a difference, its probably worth a shot at this point?

RE: Helpful Play Making Ideas

Posted: Sat Dec 13, 2008 4:03 am
by Marauders
that change doesn't seem to be very effective.  they take way too long to react.
 
I am generally against having the game do it automatically, because I want my players to do what I ask them to do scheme wise.  I lobbied against automatic line shifts and auto-backpedaling.  I have learned to use it this way, and it does make some things easier.  On the other hand, I have experience designing plays, and some game owners will not.
 
In a Zone situation the safeties are unresponsive and just let receivers run through their Zone unaccounted for.
 
I have not been seeing that unless there is a mismatch.
 
Tell me which deep passes in particular work against your zones.  I'll check it out against some of my updated defenses.
 
No defense can or should be able to stop all offensive plays, that would be unrealistic as not very fun.  On the other hand, there shouldn't be unstopable plays either.
 

RE: Helpful Play Making Ideas

Posted: Sat Dec 13, 2008 2:08 pm
by micvik
I.m struggling against the post pattern.

So how do you mimic zones with your playbook?

RE: Helpful Play Making Ideas

Posted: Sat Dec 13, 2008 3:42 pm
by hack153
ORIGINAL: micvik

I.m struggling against the post pattern.

So how do you mimic zones with your playbook?

One way to slow down the post is in the offensive play itself. Make the WR that is running the post "wait .15" or ".25" on the line of scrimmge. This is a common problem that i am dealing with also, and this is one way to assist making it better.

i'll put pics of the zones that i run below....

RE: Helpful Play Making Ideas

Posted: Sat Dec 13, 2008 3:44 pm
by hack153
Cover 1:



Image

RE: Helpful Play Making Ideas

Posted: Sat Dec 13, 2008 3:45 pm
by hack153
Cover 2:



Image

RE: Helpful Play Making Ideas

Posted: Sat Dec 13, 2008 3:46 pm
by hack153
Cover 3:



Image

micvik, see above for question about running post plays.

RE: Helpful Play Making Ideas

Posted: Sat Dec 13, 2008 11:09 pm
by micvik
thanks Hack, I'll try that style. What commands do you give them at each point?

RE: Helpful Play Making Ideas

Posted: Sun Dec 14, 2008 2:15 am
by micvik
ORIGINAL: hack153

One way to slow down the post is in the offensive play itself. Make the WR that is running the post "wait .15" or ".25" on the line of scrimmage. This is a common problem that i am dealing with also, and this is one way to assist making it better.

i'll put pics of the zones that i run below....

Wow! this bit of advise made a huge difference. I even tried to slow them down even more with a "wait .5" and got amazing results. The safeties and underneath cover men acted like they do in real life. I suppose the issue is that if the receivers are not delayed the defenders don't have time to settle into their zones. Thanks, I'll try to finish my 5-2 playbook this weekend.