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couple ideas for a patch down the road
Posted: Wed Mar 20, 2002 4:20 am
by MacCready
Add irregular galaxy type.
Add more races.
Instead of all stars being perfect main sequence stars,have
elements from all stellar families,
Blue/Green/White/Yellow/Orange/Red
and combinations. binaries,trinaries..
Add more weapons/technologies.
Just suggestions as I see it,game is excellent as is,but if your going to continue to patch it...

Posted: Wed Mar 20, 2002 8:58 pm
by Andrew Ewanchyna
What's your definition of an irregular galaxy type. You've already got 4 choices. Remember, I've got to be able to fit 100 stars, spaced in such a way to get their names to fit. Going with really asymmetrical shapes could cause problems.
Not sure what having the different star types would add to the game. While binaries and trinaries are nice in theory, what will they add to the game?
Posted: Thu Mar 21, 2002 1:52 am
by madmax88
In my opinion,
Irregular galaxy types (or random type) isn't necessary but would be a nice addition. Having more to choose from is almost always nicer.
Different types of stars would be great as they could have different effects on battle. Different gravitational fields impairing combat maneuvers. Each weapon type would work more or less efficiently around different types of stars.
Certain types could rend shields useless when too close.
You could add nebulas, asteroid fields and such. Nebulas cutting your computer ability by 1/3, slowing draining your shields. Asteroid fields making combat a lot trickier ; obstructing weapon fire ; making missile weapons' targeting systems totally useless. etc.
Posted: Thu Mar 21, 2002 1:59 am
by MacCready
Andrew,
I guess they would add nothing to gameplay in reality.
Its just that I've studied Astronomy and in reality there are very few single stars in the galaxy.
Our sun for example is somewhat of an enigma in the galaxy.
And to see all your stars perfect main sequence yellow stars is somewhat disturbing to me thats all.
An irregular galaxy would be completley random in nature.
It would include elements of all other four galaxy types.
Each generated irregular galaxy would be very different from one another.
Also Im a big fan of emmence technology trees.
There can never be too much technology in my opinion.
For example you could add rail-gun technology.A projectile traveling at insane speeds collides with a frigate and promptly ruins its day...

Posted: Thu Mar 21, 2002 2:01 am
by MacCready
Madmax,
You've got some nice ideas regarding the various star types..
Posted: Thu Mar 21, 2002 2:10 am
by madmax88
Thanks,
Well i just think of Sudg as still, a diamond in the ruff.
It's very nice, but imcomplete.
Posted: Thu Mar 21, 2002 2:22 am
by Celt
Either more stars, or slower ship speed

Posted: Thu Mar 21, 2002 2:28 am
by MacCready
Andrew,
Could you make it so that you don't see the names of the systems unless you've highlighted it?
This would maybe fix the name problem with asymetrical shapes.
I like Madmax88's ideas as well regarding the different star types and various effects on combat and flight.
Asteroids,comets,nebula. all very common space items..
Posted: Thu Mar 21, 2002 2:33 am
by Celt
Andrew;
When is the next version coming out and can you list some of the changes/fixes?
More Music
Posted: Thu Mar 21, 2002 7:12 am
by JonK2002
Adding some in-game music down the road would be nice. Maybe there be brief 4-6 bar themes when something important happens, like a "war" theme and a "federation" theme. Just a thought.....
Posted: Thu Mar 21, 2002 8:08 pm
by Andrew Ewanchyna
Hmm, can't see myself creating another galaxy type. I think the 4 that I have, cover it all. The current clustered galaxy seems to fit your definition of irregular.
The Mass Cannon is a rail-gun technology.
SUDG was designed as a quick romp around the galaxy, not an ice-age game like most in the genre. I have a feeling that you'd want stars numbered in the thousands to satisfy your request for 'more stars'. That's really not what SUDG is about.
Not seeing the names would make searching for some star more difficult. When you pressed something like ctrl-A to look for all stars beginning with A, then you'd probably have names falling on top of each other.
You are aware that all planetoids effect weapons differently already. Maybe a more pronounced difference would be better?
What would you want comets to do?
Technically, I can release the next version to Matrix right now. It speeds up the code to run better on slower machines, fixes a crash-to-descktop bug, fixes some AI bugs, makes the AI more aggressive in the highest level (endless task), gives you the ability to create your own alien faces, starships and font. Fixes a bug related to Relics.
I'm debating whether I should add random events to this version (would take some time to implement). My main concern right now is technical issues, especially on slow machines.
I'd like to hear of any technical problems that people may be having. JonK2002 keeps mentioning he'd like some music even though there is a music sound track. Has he turned music off? There's like 7 songs. Do others have problems with hearing the music or other sound problems?
Transferring Crews
Posted: Thu Mar 21, 2002 9:13 pm
by Ghostbear
Andrew,
My two cents would be:
1) Ability to either transfer crews to larger ships or upgrade the ships to larger hulls (which makes less sense). I get attached to the scouts I start with, but find it absurd that even "super scouts" can so easily trash cruisers in the late game.
2) Starbases, implemented like mines (in remote systems or colonies) but with the ability to "handle" freighters, and repair and resupply starships.
GB:
cool:
Posted: Thu Mar 21, 2002 10:18 pm
by madmax88
All in all this is great ; a new patch coming up!
Larger sized nebulas with an effect on combat would be great. Ships in the nebula would take slow damage to their shields and hull and could not use computers(reduced targeting, no ship info) for example.
Asteroid fields. Minimal warp speed while going through one. Collision with an asteroid would have the ram effect. Reduced targeting. This would require new graphics but perhaps this could be considered a mod. Or this:
I think the idea of random events is good.
Thanks for allowing the mods btw.
Posted: Fri Mar 22, 2002 3:24 am
by Celt
Well with 100 stars, and 4 races, each race has 25 star systems and that really isnt a huge amount

When you up the anté to 8 races, 12 and a half systems each will barely sustain your single cruiser nevermind a colony.
Posted: Fri Mar 22, 2002 6:44 am
by madmax88
Well how about this:
4 galaxy types like usual
50-75-100 and 125 stars on an expanded map.

Posted: Fri Mar 22, 2002 7:58 pm
by Andrew Ewanchyna
I may be able to add a few more Stars! <=see the pun?
Posted: Sat Mar 23, 2002 2:29 am
by madmax88
Posted: Sat Mar 23, 2002 4:16 am
by MacCready
Andrew,
It's cool,I understand where your coming from,
I was playing a game using the clustered galaxy type
and your right.
It is random in nature.What I was thinking about was
a situation where the relationships between the stars would change.
I see now that your game is supposed to be a much less glacial experience than most space conquest games.
This is a good thing.
I guess I should have played the game more before opening my big mouth.
The only glitch im experiencing on my AMD T-bird 1333 Mhz (Win98SE)system is when the game starts I get an error saying that direct sound cant be initialized.
This only effects the Matrix opening sequence though and as soom as the Apezone logo comes up,sound works fine.
Posted: Sat Mar 23, 2002 8:43 pm
by Andrew Ewanchyna
Some people are getting that DirectSound error from the Matrix Games menu, not SUDG itself. You could always call up sudg.exe directly to get rid of the error.
I've added a new "150 star galaxy" option for the next patch. It was naming all those new stars that was the hard part. As a bonus, I've exposed the stars.txt file, so you'll be able to replace the star names with your own.
Oh, and nice bit of digital woodworking (or bronze work), madmax88. You're very punny!

Posted: Sun Mar 24, 2002 5:11 am
by madmax88
Great,
I'm sure we're all impatiently waiting for this patch!!
When do you plan to release it?