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Multiplayer glitch.
Posted: Sat Dec 06, 2008 2:07 am
by Pzt_Serk
Pointing out that when playing H2H, the joining player does not receive message about his own tank burning and being immobilized, just like in CCV. A quick check of all the messages might be appropriate.
RE: Multiplayer glitch.
Posted: Sat Dec 06, 2008 2:09 am
by Neil N
Hmm, never seen that one. I was a client just the other day, and unfortunately, got each of those messages several times.
RE: Multiplayer glitch.
Posted: Sat Dec 06, 2008 4:50 am
by Andrew Williams
will double check though.
Client not receiving immobilize/destroyed messages
RE: Multiplayer glitch.
Posted: Sun Dec 07, 2008 3:52 pm
by Pzt_Serk
Well I just played some game as Host and I had a message when an ennemy tank was immobilised/burning by arty barrage (and I did not see the tank yet) and i'm 100% sure you don't get this message when playing as client.
RE: Multiplayer glitch.
Posted: Sun Dec 07, 2008 4:20 pm
by Tejszd
If that is still happening then that would be a bug.
But I don't think you should be getting those messages at all anyway. How would you know when you hit a tank what the damage is? Maybe newbie players need that so the message detail should be tied to the level your playing at; Example on Recruit it would tell the tank you just is immobolized but on Elite you would get no message or a message stating Enemy Hit...
RE: Multiplayer glitch.
Posted: Sun Dec 07, 2008 9:24 pm
by Andrew Williams
Just played as clien on allied side
I heard "Bailing out" as each tank was destroyed
RE: Multiplayer glitch.
Posted: Sun Dec 07, 2008 9:32 pm
by Andrew Williams
Playing as the host I heard the same voice cue
RE: Multiplayer glitch.
Posted: Mon Dec 08, 2008 1:19 am
by Pzt_Serk
Yes you get the «Bailing out» vocal message, but nothing in the message log at the bottom of the screen (usually a messge in red). As Host you get a message in red saying such tank is immobilized, etc. even when it's an ennemy unit. I did not play as Client since but it surely worth a quick check.
RE: Multiplayer glitch.
Posted: Mon Dec 08, 2008 1:44 am
by Andrew Williams
Just checked again
The client (allies) received a "Bailing out" voice cue
and
A "Bailing Out" yellow text message from each vehicle as it was destroyed... no damaged messages.
The Host (axis) received
1st shot "M8 Greyhound is damaged"
2nd shot "M8 Greyhound destroyed"
RE: Multiplayer glitch.
Posted: Mon Dec 08, 2008 1:55 am
by Pzt_Serk
Allright,
if the Client destroys host's vehicule, does he have the «ennemy vehicule is immobilized/destroyed» message? IIRC the Client won't but the Host does know when he immob an ennemy vehicule, like you posted above.
RE: Multiplayer glitch.
Posted: Mon Dec 08, 2008 2:04 am
by Pzt_Serk
ORIGINAL: Tejszd
If that is still happening then that would be a bug.
But I don't think you should be getting those messages at all anyway. How would you know when you hit a tank what the damage is? Maybe newbie players need that so the message detail should be tied to the level your playing at; Example on Recruit it would tell the tank you just is immobolized but on Elite you would get no message or a message stating Enemy Hit...
Indeed no side should get that info regarding ennemy vehicules. For now the Host does but not the Client.
RE: Multiplayer glitch.
Posted: Mon Dec 08, 2008 2:04 am
by Andrew Williams
As client destroys hosts vehicle
hears "Bailing out " voice cue
No text message
Host received "Bailing out" voice cue
and
"Bailing out" text
"M5A1 Destroyed" text
RE: Multiplayer glitch.
Posted: Mon Dec 08, 2008 2:08 am
by Pzt_Serk
I'm glad to help [:)]
Did you also take a look at this message (In the wrong forum I admit) regarding possible Spy bug and Baraque de Fraiture exits VL?
http://www.matrixgames.com/forums/tm.asp?m=1963912
Did not get any answer about it yet.
Cheers!
RE: Multiplayer glitch.
Posted: Mon Dec 08, 2008 2:47 am
by Andrew Williams
Baraque de Fraiture exits VL
Spy one is a difficult one to test and reproduce.
Baraque de Fraiture exits VL have been addressed in the upcoming patch

RE: Multiplayer glitch.
Posted: Mon Dec 08, 2008 2:59 am
by Pzt_Serk
Great!
RE: Multiplayer glitch.
Posted: Mon Dec 08, 2008 3:19 am
by Pzt_Serk
Regarding spy bug, here is the game file if that can help you out.
http://rapidshare.com/files/171335103/Serk033.html
As previously explained, tried to get my bg in winterspelt back to lomersweiler, got diverted to schonberg and did not get stoped by the faster german bg using the same road in the opposite direction. So maybe trying to recreate the same moves might end up in it happening again.
P.S. Its going better now for me as the US in that GC [:D]
EDIT: It is the same GC where Pzt_Kevin_dtn reported many crashes in Meyerode at CCS.
RE: Multiplayer glitch.
Posted: Sat Dec 13, 2008 4:17 am
by Pzt_Serk
One more client/host thing.
Might look like nitpicking but is it possible to avoid the disorganisation for the client's active roster after a battle? It's purelly esthetic and it's probably due to loading saved files, but the client always get disorganized roster after a fight and the host don't have this. I.E. troops in second platoon are spread over the three platoons instead of staying in the slot where they were selected.
Cheers,