Maybe a wish list
- Hard Sarge
- Posts: 22145
- Joined: Sun Oct 01, 2000 8:00 am
- Location: garfield hts ohio usa
- Contact:
Maybe a wish list
one, we need ranges when the sites are on the target
two, we need some info, if a bullet deflects or is a solid hit (right now, Torso hits look like a bug to me, too many -2 from little guns to heavy rifles do -2, if the round is being stopped by armor, say so, even more so, since you do not see any of the enemy wearing armor most times
three, as been asked before, how about a % chance of scoring a hit, that would take a lot of the what is wrong out of the game for the player, if he is taking poor shots, shame on him, but if he is missing 90% chances, then he has a right to complain
four, fix the damage model, a 30-06 does more damage then a 9mm, you know what is nice about a .45 APC, if it hits, the target goes down, it may not be a killing shot, but the target goes down, hit the target in the hand, he is hitting the deck
five, alot of people want something done with the camera, at least add another level of zoom to it (I think it works pretty good, but would like to be able to get a little closer)
six, if you hire a Merc and buy his weapons, give him some ammo for them, that is just lame
anything else we think we need ????
two, we need some info, if a bullet deflects or is a solid hit (right now, Torso hits look like a bug to me, too many -2 from little guns to heavy rifles do -2, if the round is being stopped by armor, say so, even more so, since you do not see any of the enemy wearing armor most times
three, as been asked before, how about a % chance of scoring a hit, that would take a lot of the what is wrong out of the game for the player, if he is taking poor shots, shame on him, but if he is missing 90% chances, then he has a right to complain
four, fix the damage model, a 30-06 does more damage then a 9mm, you know what is nice about a .45 APC, if it hits, the target goes down, it may not be a killing shot, but the target goes down, hit the target in the hand, he is hitting the deck
five, alot of people want something done with the camera, at least add another level of zoom to it (I think it works pretty good, but would like to be able to get a little closer)
six, if you hire a Merc and buy his weapons, give him some ammo for them, that is just lame
anything else we think we need ????

RE: Maybe a wish list
Do something with uber grenades...most of the time enemies have a much higher range than you do (no clue why even if my merc has 80+ str). Also where it lands should be more randomized they are 100% head on too much of the time.
This will help play medium difficulty which has a much better AI that I want to play against, but is just near impossible with all the grenade tossing.
This will help play medium difficulty which has a much better AI that I want to play against, but is just near impossible with all the grenade tossing.
RE: Maybe a wish list
Guys keep this stuff coming. I plan on making as many changes as I can (I'm not a programmer but I can change some files) and getting a beta update out ASAP. This feedback is very valuable.
Anything I can't do myself I will plainly note.
Anything I can't do myself I will plainly note.
Sean Drummy
Marketing and Press Relations Manager

Marketing and Press Relations Manager

RE: Maybe a wish list
I second everything HS said.
Also, ability to take ingame screenshots.
Also, ability to take ingame screenshots.
-
- Posts: 34
- Joined: Thu Dec 04, 2008 4:28 am
RE: Maybe a wish list
definately add in OVER THE SHOULDER cam. it'd be nice to add this as a KEY, like press N to have OVER THE SHOULDER and press N again to regain previous cam position.
speaking of key, how about able to remap my keys. tried it with the cgf -- didn't save it, even tried having the cgf file readonly. no workie neither.
take away the crazy BREATH mechanic -- pulling the trigger takes it away, silly.
at least have a 1-2 day warning when a hired MERC leaves. cuz right now they're as capricious as a first date chick.
i don't know if this is in the system -- but have HIGHER % of hitting a target when that target was already AIMED/SHOT at. and that my merc hasn't changed target.
can we have a realistic version? where one bullet is fatal, and enemies drop what they're equipped with?
have more INTERRUPTS, especially when enemies try to LOB nades, and especially when my merc has high AGILITY. In real life, i woulnd't just sit there and watch that guy unpin, cook, and chuck that death-rock in my lap. not when i can run or shoot at him first.
for cosmetics:
add more blood
that red barret increases stealth -- it shouldn't, maybe camo-barret ought to do it
have the UZI and other __(insert smgs) gun -- be held with both hands, via hip stance
have the pose/animation of GUNS HELD high all the time in battle. it looks cooler. this was implemented well in JA 1.13 where you can choose to have yer merc AIM at an area -- and they'll do an aimed-stance. if you can implement the same thing it would rock. if you can implement the 7.62/e5 system where they can walk whilst in AIMED pose -- that would rock. even harder still.
speaking of key, how about able to remap my keys. tried it with the cgf -- didn't save it, even tried having the cgf file readonly. no workie neither.
take away the crazy BREATH mechanic -- pulling the trigger takes it away, silly.
at least have a 1-2 day warning when a hired MERC leaves. cuz right now they're as capricious as a first date chick.
i don't know if this is in the system -- but have HIGHER % of hitting a target when that target was already AIMED/SHOT at. and that my merc hasn't changed target.
can we have a realistic version? where one bullet is fatal, and enemies drop what they're equipped with?
have more INTERRUPTS, especially when enemies try to LOB nades, and especially when my merc has high AGILITY. In real life, i woulnd't just sit there and watch that guy unpin, cook, and chuck that death-rock in my lap. not when i can run or shoot at him first.
for cosmetics:
add more blood
that red barret increases stealth -- it shouldn't, maybe camo-barret ought to do it
have the UZI and other __(insert smgs) gun -- be held with both hands, via hip stance
have the pose/animation of GUNS HELD high all the time in battle. it looks cooler. this was implemented well in JA 1.13 where you can choose to have yer merc AIM at an area -- and they'll do an aimed-stance. if you can implement the same thing it would rock. if you can implement the 7.62/e5 system where they can walk whilst in AIMED pose -- that would rock. even harder still.
- ShadoWarrior
- Posts: 164
- Joined: Sat Dec 06, 2008 5:14 am
- Location: Florida space coast
RE: Maybe a wish list
- Enemies drop all gear option.
- Configuration option to skip the psych questionnaire and specifically select the traits you want. Or at least a guide that shows which answers grant which traits.
- FIX THE BREATH ISSUES.
- Drastically reduce the AP cost to drop items on the ground. 13-16 APs is absurd.
- Option to show % chance to hit the target.
- Reconfigurable hot keys. Including the hot keys for quicksave/load.
- Fix the bad Russian-to-English translations. For example, "quick loading", not "quick downloading". And replace "OC" with "HP". BTW, those of us that aren't Russian probably don't know what "Star Academy" is.
- Fix the weird physics thing that when a prone enemy is incapacitated he flops around on the ground and then does a 180-degree head-to-foot rotation. When people drop unconscious they immediately fall flat in the spot they are in. An unconscious body doesn't magically get up off his back, spin around, and then drop on to his belly. No acrobatic gyrations, no dancing shit, no spinning in your grave.
- Fix the uber-grenadier ability of the enemy. They shouldn't be able to toss grenades 2-3 times further than a player's mercs, and worse, do so with incredible accuracy. The enemy is more accurate (and deadly) with grenades than they are with bolt-action rifles.
- If the cost of mercs triples from easy mode to normal mode, you shouldn't also lose $10,000 of starting money.
RE: Maybe a wish list
ORIGINAL: dodger bullet
i don't know if this is in the system -- but have HIGHER % of hitting a target when that target was already AIMED/SHOT at. and that my merc hasn't changed target.
Agree with everything else you've said but this is already in. According to Constants.xml there is a higher to hit chance for a target you've shot at before and there is a penalty for switching targets. Might need to be increased though, I haven't played around with the values yet.
RE: Maybe a wish list
ORIGINAL: dodger bullet
take away the crazy BREATH mechanic -- pulling the trigger takes it away, silly.
I don't know if I'd like to see the breath aspect of the game gone completely, but it could definitely use some tweaking. I agree running out of breath from pulling the trigger is silly. Reloading can be strenuous with some weapons, yes. But pulling a trigger? No.
About the camera, if the devs could incorporate the max draw distance as part of the .cfg file, that would be great. It would still allow the devs to supply the user the default distance, and let the user try to find the optimum draw distance for their own rig and play style.
Ditto on the request for a percent chance to hit indicator on targets.
RE: Maybe a wish list
ORIGINAL: zknight
Do something with uber grenades...most of the time enemies have a much higher range than you do (no clue why even if my merc has 80+ str). Also where it lands should be more randomized they are 100% head on too much of the time.
This will help play medium difficulty which has a much better AI that I want to play against, but is just near impossible with all the grenade tossing.
Well, every single NPC have 100 in stength so it is not so strange that they throw like gods. Just open up "Hired Guns\basis\scripts\logic\persons.xml" and change the strength for the NPCs (I recommend just copying their dexterity value).
RE: Maybe a wish list
1. Some sort of financial managment information. I keep getting mercs leave and im assuming its because im short on money, but ive not clue really. Perhaps some information on WHY they leave would be good. Its been a long time since i played JA2 but i seem to recall this being much clearer in JA2
2. i agree with all hard sarges requests. Again JA 2 seemed MUCH better at all this stuff.
so far im really disapointed with this game
- poor clunky interface
- bad camera /zoom
- seems a retrograde step from JA
- early mission balance is poor, eg to many enemies.
- almost random hit damage and no feedback as to why the damage is so random ( as
per Hard Sarge post)
- many busg esepcially with moving mercs between squads and whole squads being locked out of strategic movement mode.
2. i agree with all hard sarges requests. Again JA 2 seemed MUCH better at all this stuff.
so far im really disapointed with this game
- poor clunky interface
- bad camera /zoom
- seems a retrograde step from JA
- early mission balance is poor, eg to many enemies.
- almost random hit damage and no feedback as to why the damage is so random ( as
per Hard Sarge post)
- many busg esepcially with moving mercs between squads and whole squads being locked out of strategic movement mode.
-
- Posts: 85
- Joined: Sun Feb 22, 2004 11:53 pm
- Location: Swastika Ontario Seriously I am
RE: Maybe a wish list
ORIGINAL: Jorm
1. Some sort of financial managment information. I keep getting mercs leave and im assuming its because im short on money, but ive not clue really. Perhaps some information on WHY they leave would be good. Its been a long time since i played JA2 but i seem to recall this being much clearer in JA2
2. i agree with all hard sarges requests. Again JA 2 seemed MUCH better at all this stuff......................
In the campaign map screen, on the bottom left, is your $$ balance. Hover the mouse pointer over it and a green pop up will break down your expenses out vs your income in.
- ShadoWarrior
- Posts: 164
- Joined: Sat Dec 06, 2008 5:14 am
- Location: Florida space coast
RE: Maybe a wish list
One thing I very much miss from JA2 is the info screen that shows you how many points each merc has gone up in each skill/attribute, and the statistics for hits/misses/kills (in JA2 and Silent Storm). This game used to be JA3D, before they lost their license rights), and the first lesson in making sequels is to be sure that you include all of the features of the previous games in the series.
RE: Maybe a wish list
ORIGINAL: Hard Sarge
five, alot of people want something done with the camera, at least add another level of zoom to it (I think it works pretty good, but would like to be able to get a little closer)
There is a mod posted in a couple of the other threads that has a fix for the camera. I changed the values last night and the camera is very usable now, probably as good as one could expect.
RE: Maybe a wish list
ORIGINAL: Joram
I second everything HS said.
Also, ability to take ingame screenshots.
Use Fraps to take multiple in-game screenshots, you can even make movies and display FPS. This tool should be in every gamers arsenal. It's free but there is also a pay-for version that has more features.
http://www.fraps.com/
RE: Maybe a wish list
ORIGINAL: dodger bullet
can we have a realistic version? where one bullet is fatal, and enemies drop what they're equipped with?
If they added that then it would apply to your own Mercs too. That would kill the gameplay.
RE: Maybe a wish list
ORIGINAL: Jorm
so far im really disapointed with this game
- poor clunky interface
In what way? IMO, there is nothing wrong with the GUI and don't find it clunky at all. Less clunky than JA2 IMO.
RE: Maybe a wish list
ORIGINAL: laggoman
Well, every single NPC have 100 in stength so it is not so strange that they throw like gods. Just open up "Hired Guns\basis\scripts\logic\persons.xml" and change the strength for the NPCs (I recommend just copying their dexterity value).
Oh wow you are correct. Another very weird design decision. I fixed that and it is now much better balanced.
So far I have 3 mods:
This strength mod, breath fix for shooting from Mods subforum, and the camera fix posted earlier. With these 3 things the game is 100% better.
RE: Maybe a wish list
I made a post to the mod forum so those 3 mods are easier for people to find.
RE: Maybe a wish list
Goodaye,
I'm sure everybody appreciates your good work here Sean but does this mean that the developers have kicked this game out onto the market and left it at that?
Cheers,
Lancer
SeanD
Guys keep this stuff coming. I plan on making as many changes as I can (I'm not a programmer but I can change some files) and getting a beta update out ASAP. This feedback is very valuable.
Anything I can't do myself I will plainly note.
I'm sure everybody appreciates your good work here Sean but does this mean that the developers have kicked this game out onto the market and left it at that?
Cheers,
Lancer
- Erik Rutins
- Posts: 39653
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Maybe a wish list
No, it just means that Sean is hoping to make what changes we can before we get the first update from the developers.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.