Exploring the Battle Generator etc
Posted: Tue Dec 09, 2008 4:05 am
I've played all stock scenarios; some twice.
I'd like to use the maps from unkown/different angles (and try new combat-group mixes). And I like exploring the Battle Generator qualities.
What we need to do is take a look at a random generated scenario first _and decide if we like the mix and field._ This is no different than if we played a stock scenario that we already had experience with. If we don't like it, we generate another or switch sides, map, add/subtract points or units (from one side), etc.
.......
RGB catagories:-
-nation
-time
-dollar points (combat group size)
-force type (?: tank heavy; air supp; ATG; etc)
-attack/defend
(-if defend, mines)
-map
-positions [corners]
-reserves?
-etc
.......
...We could try one player defending and one attacking (though I've always liked both players attacking); with or without reserves coming (just to see what that is like); etc.
I'm very good at this game. See if you can beat me...
"You've tried the rest, now try the best"... [ka-thlump, kluh-ching (the gauntlet landing)]

I'd like to use the maps from unkown/different angles (and try new combat-group mixes). And I like exploring the Battle Generator qualities.
What we need to do is take a look at a random generated scenario first _and decide if we like the mix and field._ This is no different than if we played a stock scenario that we already had experience with. If we don't like it, we generate another or switch sides, map, add/subtract points or units (from one side), etc.
.......
RGB catagories:-
-nation
-time
-dollar points (combat group size)
-force type (?: tank heavy; air supp; ATG; etc)
-attack/defend
(-if defend, mines)
-map
-positions [corners]
-reserves?
-etc
.......
...We could try one player defending and one attacking (though I've always liked both players attacking); with or without reserves coming (just to see what that is like); etc.
I'm very good at this game. See if you can beat me...
"You've tried the rest, now try the best"... [ka-thlump, kluh-ching (the gauntlet landing)]

