Creating maps and scenarios
Posted: Fri Mar 22, 2002 7:14 am
Okay, I'm home sick with the flu and want to try my hand at creating a scenario, complete with a custom map. What good tools do you folks suggest?
What's your Strategy?
https://forums.matrixgames.com:443/
I've been to the Armor Site, and over to Fred's site, but not to Tankheads yet. I did RTFMOriginally posted by chief
Bernie: The manual has a great breakdown, near the end, on making maps and scenarios and somewhere in this forum there is a tutorial by the master Wild Bill and its excellent also. (I believe he also wrote the one in the manual) Try a search of his name or subject "Tutorials" You also might try the Armor site and Tankheads site...Good hunting:D![]()
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I don't doubt that the map editor in the game is a capable tool, but it is far from what I'd call "user friendly"Originally posted by Double Deuce
Sorry, I don't post much here but I have to jump in on this. The Map Editor in the game, while it may be lacking explicit instuctions is very a capable tool.
What I guess I'm saying is the tools are there it is just like art, you gotta create it one bit at a time and learn as you go.
You are definately right on that point!Originally posted by Bernie
I don't doubt that the map editor in the game is a capable tool, but it is far from what I'd call "user friendly"
Most images you need should be in the editor although like in the case of buildings, you do have to keep clicking in the same spot to toggle through the different graphics. That does get a little old sometimes.Originally posted by Bernie
I don't want to have to draw my own icons and make them into .shp files.
Well, I may not be an artist, but I am a programmer. The current game engine would have nothing to do with any program used to create or modify maps and scenarios. The editor included with the game is a good example. It doesn't work through the game engine, it's a stand alone program in its own right.Originally posted by Double Deuce
You are definately right on that point!
Most images you need should be in the editor although like in the case of buildings, you do have to keep clicking in the same spot to toggle through the different graphics. That does get a little old sometimes.
I don't think the current game engine can handle any kind of drag and drop system. Maybe Combat Leader can :p
Either of them. They're both stand alone programs. The one in the game just has the distinction of having a button on the panel in the game. In anycase, a new editor would not be dependant on the game engine at all. You, and other scenario designers, use a variety of tools to do your work. The only thing that matters is the final scenario files generated by those tools. As long as they're in the proper format the game will run them, and care not a whit how they were made.Originally posted by Double Deuce
You talking about the Chandla Map Editor or the Editor actually in the game itself? The Chandla Map Editor I have yet to really figure out and really only use it for cropping, cutting and pasting from map to map. The in-game Map Editor is the one I'm thinking of.
Obviously I was feverish and delusional (remember, I have the flu) when I typed this. The editor in the game is not a stand alone app. The OOB editor that comes with the game is, but not the scenario editor. However, the rest of what I said is still true. SPWAW could care less how the scenario files are made, just as long as they are readable and correctly formatted.Originally posted by Bernie
Either of them. They're both stand alone programs. The one in the game just has the distinction of having a button on the panel in the game. In anycase, a new editor would not be dependant on the game engine at all. You, and other scenario designers, use a variety of tools to do your work. The only thing that matters is the final scenario files generated by those tools. As long as they're in the proper format the game will run them, and care not a whit how they were made.
---------------------------------------------------------------------------------Originally posted by Double Deuce
Sorry, I don't post much here but I have to jump in on this. The Map Editor in the game, while it may be lacking explicit instuctions is very a capable tool. Some of you know I am running some multiplayer campaigns/tournaments and for the 1st one created 60 maps that all fit together into an 8 x 8 grid.
My 2nd effort is the reporduction of the Kerch Penninsula in the Crimea. Again, no small feat. I have about 8 players creating these maps for me so I can concentrate of the game mechanics, OOB's, etc. What these guys are doing with the basic map editor is just short of amazing. It is time consuming but these guys are knocking them out in 4-5 days and they are based on actual maps and are 100x240 in size.
What I guess I'm saying is the tools are there it is just like art, you gotta create it one bit at a time and learn as you go.
It's still very, very far from "user friendly"! And I haven't given up, just changed what I'm planning. Instead of the large scenario I was thinking of I'm playing with a small one and learning the tools. Sure wish the icon guides were working for me though. I'm using v7.1beta and they won't come up.Originally posted by Greg McCarty
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I agree. Don't sell the intrinsic editing tools short. They are
quite good once you get familiar with them. I've done a number
of scenarios using nothing more. One simple technique I've
used is to create a large random map to start with, using the terrain and season of choice, then weave in the features that
your historical map requires. If you don't like the first offering
try several until you like the layout, then begin modeling.
This will save time, and once you get used to the map tools,
they really are not as tedious as you might think. It is entirely posssible to manage a real work of art. Don't be intimidated.
Experiment!