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Safari mission bug....
Posted: Sun Dec 14, 2008 11:58 pm
by Chris Bisson
Last time I have played the Safari mission, during the battle the guy you were supposed to save strolled off the map while the battle was going on. I watched it and assumed he was safe. I finnished the battle up a few turns later and I failed the mission as the game says he died. I am certain I saw him walk off the map. The other guy (bus driver) says too bad he was killed or something like that and the boss was pissed off about it. I felt like I was swindled out of a win, but I figured what the hell and kept playing instead of reloading a nd replaying the whole battle over again. I guess this fits into bug report section?

RE: Safari mission bug....
Posted: Mon Dec 15, 2008 3:25 pm
by IvanLeppa
I tried the Safari mission several time in the begining but as I enter the area everyone just falls down dead. Mission over.
Started a new game -> same thing, and again...
RE: Safari mission bug....
Posted: Mon Dec 15, 2008 4:35 pm
by Erik Rutins
Yes, if he wanders off the map, it's assumed that he fell victim to other marauders.
The method I use for this map is as follows. First you need to get there quickly. If you take too long, they'll be dead. Second, put your strongest character on point when you deploy. This will allow him to initiate the discussion with the leader of the marauders and give him the intimidation-based conversation choice to have them just let that one hostage go. Once they do that, you can either leave the sector having completed the mission (and leave the rest to die) or (my preferred method) open up a can of whoop-ass on the marauders once your guy is safe. Just don't shoot any of the civilians, so limit burst fire and make sure fire lanes are clear.
RE: Safari mission bug....
Posted: Tue Dec 16, 2008 8:37 am
by Mraah
ORIGINAL: Erik Rutins
(my preferred method) open up a can of whoop-ass on the marauders once your guy is safe.

....
Erik,
I always thought of you as a diplomat and can persuade others with your gift to gab ... [;)].
Remind me not to get in an argument with you!! [:D]
Rob
RE: Safari mission bug....
Posted: Tue Dec 16, 2008 10:35 am
by Erik Rutins
Well, I don't much care for folks who are out to kill civilians. Sort of suppresses my diplomatic side when I see that. [;)]
RE: Safari mission bug....
Posted: Tue Dec 16, 2008 2:33 pm
by SlickWilhelm
Huh, I had a somewhat different experience in the Safari sector. I opened up a can of whoop-ass from the git-go, and eventually eliminated all the marauders. I did lose one merc, however(poor Moby Dick, we hardly knew ye). But for some reason the mission wouldn't end, even when it said the sector was clear. So even though the guy I was supposed to rescue was fine, the mission didn't actually end until all the other hostages left the map. Thought that was weird. Oh, and my apologies to the family of the bus driver. He didn't quite make it out alive.
