Hired Guns v1.07.001 Public Beta 2 Now Available
Posted: Tue Dec 16, 2008 4:27 pm
Hi everyone,
We've got a new public beta update to share with you. This one includes both data changes as well as a code fix for the vanishing squad bug. You can download it through our Members Club (the Members link in the top navigation bar on the site). Make sure you register your copy of Hired Guns, then go to Registered Downloads to get access to the public beta installer.
Here's the change list. Please keep in mind this is a beta, but we're currently planning to release it as official tomorrow as long as we don't see anything that would hold it up based on your commments. Please post your feedback on this beta update in this thread. Thanks!
12/15/2008 – 1.07.001 Public Beta 2
Fixes
• Vanishing squad bug fixed.
Features and Enhancements
• Changed camera settings – Tweaked camera for more zoom and angle freedom. Note that the additional "system-free.cfg" can be used to replace the default system.cfg if you want complete camera freedom. However, this can cause unusual camera behavior on some maps and in some situations.
• Change grenade range – Decreased strength of enemies on medium and easy
• Decreased the number of grenades most enemies carry to 2 or 3 on medium and easy
• Decreased stamina cost of shooting, increased strength of all mercs on medium and easy
• Increased marksmanship for all mercs on medium and easy
• Mercs are now less expensive at the medium level, which should make the play balance on this level more reasonable.
• Slightly increased the armor piercing chance for shotgun ammo and some small caliber and hollow point ammo types.
• Increased shotgun accuracy.
• All mercs will now come with at least some ammo for their starting weapon and starting ammo has generally been increased.
• Increased the availability of ammo and some weapons at Dickie Jay's, including making some weapons and ammo appear earlier in the game.
• Armor now appears more frequently at Dickie Jay's.
• Increased accuracy for all weapons on easy and medium
• Significantly increased sniper rifle accuracy
• Reduced enemy armor levels on easy and medium, which should hopefully reduce the confusing non-penetrating damage hits on NPCs that appear to have no armor
We have also setup the link below for people to download the public beta patch if they are having trouble dowloading from the members area.
ftp://ftp.matrixgames.com/pub/HiredGuns ... 1Beta2.zip
We've got a new public beta update to share with you. This one includes both data changes as well as a code fix for the vanishing squad bug. You can download it through our Members Club (the Members link in the top navigation bar on the site). Make sure you register your copy of Hired Guns, then go to Registered Downloads to get access to the public beta installer.
Here's the change list. Please keep in mind this is a beta, but we're currently planning to release it as official tomorrow as long as we don't see anything that would hold it up based on your commments. Please post your feedback on this beta update in this thread. Thanks!
12/15/2008 – 1.07.001 Public Beta 2
Fixes
• Vanishing squad bug fixed.
Features and Enhancements
• Changed camera settings – Tweaked camera for more zoom and angle freedom. Note that the additional "system-free.cfg" can be used to replace the default system.cfg if you want complete camera freedom. However, this can cause unusual camera behavior on some maps and in some situations.
• Change grenade range – Decreased strength of enemies on medium and easy
• Decreased the number of grenades most enemies carry to 2 or 3 on medium and easy
• Decreased stamina cost of shooting, increased strength of all mercs on medium and easy
• Increased marksmanship for all mercs on medium and easy
• Mercs are now less expensive at the medium level, which should make the play balance on this level more reasonable.
• Slightly increased the armor piercing chance for shotgun ammo and some small caliber and hollow point ammo types.
• Increased shotgun accuracy.
• All mercs will now come with at least some ammo for their starting weapon and starting ammo has generally been increased.
• Increased the availability of ammo and some weapons at Dickie Jay's, including making some weapons and ammo appear earlier in the game.
• Armor now appears more frequently at Dickie Jay's.
• Increased accuracy for all weapons on easy and medium
• Significantly increased sniper rifle accuracy
• Reduced enemy armor levels on easy and medium, which should hopefully reduce the confusing non-penetrating damage hits on NPCs that appear to have no armor
We have also setup the link below for people to download the public beta patch if they are having trouble dowloading from the members area.
ftp://ftp.matrixgames.com/pub/HiredGuns ... 1Beta2.zip