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Next Patch ideas and suggestions (post yours)

Posted: Sat Dec 27, 2008 3:05 pm
by Stealth_Hitman
Game problems
More tweaks to the camera movement (it feels slow changing around the camera angle with mouse)

Slow down and lag when moving mercenaries while a battle is going on

Game crashes when I move a merc and when it discovers an enemy really close by

Additions
A way to move an entire clip from inventory to merc backpack and visa versa

Show a hit indicator so I know if I have a chance to hit an enemy

Change the sound files of some women mercs who make moaning noises to something else (I am not playing as an interrogator who is sexually arousing the women)

An updated .pfd or text file of the more commonly asked F.A.Q. about functions in this game

I heard there was suppose to be night vision, either add them in or remove the slots (they take up resources and space) [&o]

RE: Next Patch ideas and suggestions (post yours)

Posted: Sat Dec 27, 2008 3:29 pm
by Reinforce
Have you checked to see if your settings are camra settings have been changed? If I recall the default is set rather low.

I find I only get slowdown lag when I've already been in turn based mode and then it switching back to real time mode when I can't find the last few hostiles on the map. Most annoying I second a fixing of that.

You may want to open a bug report in the tech section about your crash and post your DxDiag file there along with any other info you can give about this crash. I personaly have not had this happen so it may be a driver issue or something else. The Admins might be able to trouble shoot that for you.

As for the clips, You can double click to move things between your mercs backpacks and the sector storage.

There has been afew topics about haveing a hit % display. Or distance or both.

The night vision not being in and them leaveing the slots. There's really not that much memory taken up by this, Those spots are just places made on a TGA image file.


RE: Next Patch ideas and suggestions (post yours)

Posted: Sun Dec 28, 2008 3:43 pm
by R@S
First and foremost they have to fix the interrupt bug. Starting a new turn without any AP's is just too "Stoopid".

The slowdowns Reinforce mentions should be fixed as well. I don't remember experiencing that before the official patch but I might be wrong about that. I have a high end computer and it´s not that bad but it´s still annoying.

RE: Next Patch ideas and suggestions (post yours)

Posted: Sun Dec 28, 2008 10:55 pm
by RinoaHeartily
i would ask for more stealth play.. currently whenever you drop into enemy's area you are greeted by them immediately... remember JA.. you can still sneak around... taking them down one by one... truly classic

RE: Next Patch ideas and suggestions (post yours)

Posted: Sun Dec 28, 2008 11:52 pm
by Reinforce
ORIGINAL: RinoaHeartily

i would ask for more stealth play.. currently whenever you drop into enemy's area you are greeted by them immediately... remember JA.. you can still sneak around... taking them down one by one... truly classic

With good cammo and silenced weapons your able to sneak around alot prone. You just need to take your time... and it takes along time becouse the game will switch to turn based mode the moment you see an enemy. If however it didn't change to turn based the moment you spoted a tango and could pop afew shots into them with a silenced weapon that would be much much better... I have yet to Ninja kill someone with a knife though. Wish we could throw them at least then we'ed have a use for them. I would like to see a way of seeing just what the odds are of being spoted. Sadly however stealth is limited to mostly the long grass and bush maps. In the built up makes I agree it's really weak not being able to sneak about and down tangos quick and clean.

Another bug I've seen is Tangos that aren't moveing but are moveing.. It's hard to explain. Like the tangos over by a building but when you shoot at him your shooting off some other way and scoreing hits and kills. Or you get them blue "sound" people moveing around you but there's no one there... and no I don't belive in ghosts. But it's really annoying. I had venom shot and killed today by a tango who wasn't even where the game told me he was. I made damn sure to pepper the place with 40mm's befor my turn was over and all I did was kill the grass. The tango was over by the building, This was on the port map. Anyone else seen something like this or is all my long Hired gun hours starting to make me crazy?

Much Love,
Reinforce

RE: Next Patch ideas and suggestions (post yours)

Posted: Mon Dec 29, 2008 7:50 am
by rx178
I need % accuracy indicator !

RE: Next Patch ideas and suggestions (post yours)

Posted: Mon Dec 29, 2008 8:31 pm
by SlickWilhelm
ORIGINAL: Reinforce

I made damn sure to pepper the place with 40mm's befor my turn was over and all I did was kill the grass.

I've given up on using the 40mm grenade launcher. I think grenades work better, because they have an arc to them when thrown, unlike the 40mm "rifle".

RE: Next Patch ideas and suggestions (post yours)

Posted: Sun Jan 04, 2009 5:33 am
by Stealth_Hitman
[font="times new roman"]I also notice that when I click on a certain area it takes the mercs 2 seconds or more to respond and move to the area, which I find annoying[:@][/font]

RE: Next Patch ideas and suggestions (post yours)

Posted: Mon Jan 05, 2009 10:19 am
by goldfinger35
It would be nice if looting was done similar to silent storm/hammer and sickle;
When you press "approve looting", you get your inventory on the left part of the screen and all items available for looting on right part of the screen. You select which items to pick up and which to leave.
The reason I would like that is because currently all items are looted including 20 helmets and cammo suits etc. and that is not needed.

RE: Next Patch ideas and suggestions (post yours)

Posted: Mon Jan 05, 2009 3:28 pm
by Zipuli
My wishes:
 
-Animation speed changeable, as in SS:Sentinels... currently a lot of the enemy's turn is just watching slooooow animation
-adding of delays to DJ's orders and merc arrivals

RE: Next Patch ideas and suggestions (post yours)

Posted: Mon Jan 05, 2009 6:12 pm
by VassagoPT
What I really wish is more of an expansion then a patch, because to be honest I would like all of JA2's features with Hired Guns 3D graphics...
To sum a few:
- Night and Night ops modifiers and specific gear (NVG and others).
- More mercs and ways to hire them, maybe implement the already coded extra mercs and put them on an extra merc agency or even allow their recruitment via tactical map action.
- use of other sort of ingame items, like the need of toolbox for repairs, need of gas to fuel the vehicles, metal detectors and minefields, remote explosives, craft materials and crafted items like the barrel extension and Molotovs, and maybe some new ideas.
- more maps and missions
- multiplayer mode.

But for now I would be very pleased with the following updates:
- performance optimization (there is no excuse for a game like this to be so resource demanding and performance hit while in tactical map in real-time is just absurd)
- implement proper interrupt management
- release a map editor that allows the community to create both new sectors and allow their selection via the strategic map (most of the game is already customizable so with such tool the community could freely turn this into a much better game obviously boosting it's ratings and sales).



RE: Next Patch ideas and suggestions (post yours)

Posted: Tue Jan 06, 2009 6:17 pm
by goldfinger35
A few more:
1) Fix this: When enemy is shooting at you, you can clearly see that he is firing from, let's say P90, but after you have killed him, he has no weapon.
2) Ability to "reserve" AP for going prone or firing (silimar to hammer and sickle)

RE: Next Patch ideas and suggestions (post yours)

Posted: Tue Jan 06, 2009 7:05 pm
by R@S
Try to  fix the CPU usage. I have a dual core but the game only utilizes one of them, causing it to get a bit hotter than usual. STALKER had the same issue but then you could set the affinity in the task manager. This game is very unstable and when you try it you get a CTD.

The Tags should not be so low blocking the enemies heads. You have to juggle the cam a while before you can see if they wear a helmet.

RE: Next Patch ideas and suggestions (post yours)

Posted: Tue Jan 06, 2009 10:28 pm
by SlickWilhelm
ORIGINAL: goldfinger35
2) Ability to "reserve" AP for going prone or firing (silimar to hammer and sickle)

That is an outstanding idea! There have been a few times where I've gotten carried away and didn't leave enough AP's to go prone.

RE: Next Patch ideas and suggestions (post yours)

Posted: Tue Jan 06, 2009 11:36 pm
by Headshot
I think that the most important fix is to FIX the Line Of Sight issues and I believe that in doing so you will find that stealth is alot better and actually usable.

I have done some stealth kills but most of the time I seem to get spotted even tho I am behind the enemies preceived LoS. How often have you spotted someone that is beyond your 180 degree field of vision ( which I know is actually 150 or so ), which tells me that the enemy is doing the same thing and spotting you when you should have been hidden.

Put up a range indicator under or over the targeting curser that simply calls and displays the Range Variable. Should be a simple and easy Fix.

Put a radio button / selection to allow us to TURN OFF the AUTO Tranperancy features so we can see the invisable trees and bushes that obstruct shots. This would also FIX the problem with mercs being stuck on the edge of a roof and unable to move on the roof or get down from the roof as noted in other posts about problems.

Have enemies drop ALL items carried in inventory. They cant be sold to gain money so why should they disappear.

Ok this is more of a money issue for those that want easier cash flow... make the trash can, a sell to locals depository at say 5 to 10% of the weapons new condition value. So a weapon with a new value of 1000 that is at 50 percent repair would get the player from $25-$50 put into thier account.

That it... for now.

Headshot

RE: Next Patch ideas and suggestions (post yours)

Posted: Wed Jan 07, 2009 10:48 am
by goldfinger35
Oh, I almost forgot the most important thing: better AI (of enemies).
AI in this game is more or less the same as it was in 2004 game Silent Storm; all enemies just stand there when you shoot them. Or they run 20m and stand there. They should hide behind some cover etc.
 
I don't understand why is cover not used more in this type of games? It should be a key element of this type of games.
It should be implemented similar to "company of heroes" or "brothers in arms"; you "stick" your merc to some pre-set cover (bigger rocks, house, tree etc.). Enemies should also use that.

RE: Next Patch ideas and suggestions (post yours)

Posted: Wed Jan 07, 2009 12:37 pm
by Redmarkus5
I don't think there is any real AI in the game. All the enemy are able to do is either stand where the scenario developer put them, or run towards anyone who fires at them.

It would be better is ALL enemies were setup hiding in buildings etc. and waited for the player to come into line of sight. The way they behave now is just crazy.

RE: Next Patch ideas and suggestions (post yours)

Posted: Wed Jan 07, 2009 1:34 pm
by SlickWilhelm
I agree about the weak AI, but even so....if you're careless with your Merc's movements, the AI will kill them very quickly. 

RE: Next Patch ideas and suggestions (post yours)

Posted: Thu Jan 08, 2009 2:28 am
by Stealth_Hitman
[font="times new roman"]Many good ideas people are mentioning here. I would expect a patch in like a month or two im in no rush [:'(][/font]

RE: Next Patch ideas and suggestions (post yours)

Posted: Mon Jan 12, 2009 12:36 am
by RinoaHeartily
after progressing thru the 3 day game day... i finally have something that i truly want implemented...
 
how about reserving ammo from dickie. It's extremely frustrating not to be able to get the 7.64 x .45 ammo or something like that for those cool sniper rifles!
 
Even amazon website i can reserve something that's out of stock!