icons with capability offet (version after 1.030)
Posted: Tue Dec 30, 2008 10:18 pm
OK, the little grey buttons were not very good. Here is a version with negative numbers.
Again, the displayed number is the *lowest* value. Which is the same as *all* values if you set them all the same.
I thought about color coding whether the Neutral level mininum is reached by *any* tech, but the problem is that it always will be reached for some attributes. So it wouldn't be very informative. In particular, all non-flak land units have AA=3, the neutral minimum will be 3, and the capbility offset will be -1 (for consistency across all tech attributes).
There are two choices for number placement. Next to the flag, or to the right against the side of the chip.

Again, the displayed number is the *lowest* value. Which is the same as *all* values if you set them all the same.
I thought about color coding whether the Neutral level mininum is reached by *any* tech, but the problem is that it always will be reached for some attributes. So it wouldn't be very informative. In particular, all non-flak land units have AA=3, the neutral minimum will be 3, and the capbility offset will be -1 (for consistency across all tech attributes).
There are two choices for number placement. Next to the flag, or to the right against the side of the chip.
