ORIGINAL: Mobius
Spellir74, did you say the PZ II can't carry any troops?
I'll take a look at it. I reworked it right before PCK was released to be smaller and more to scale. In PCOWS it was larger than a Mark III and I squeezed it down. I may have left off the mount points. I'll see if I can add them if they aren't there.
But carrying an entire squad on that little thing is almost like a circus clown car act.[:D]
Yes, I believe PII's don't. I figured it was purposeful for the clown car reason above. "It's not an oversight, but a feature." (That doesn't explain the sdk222 though.)
PIIs not carrying troops was a shock to me when I, early on, made a pioneer-secures-bridge scenario(long gone), with only PIIs as support and they couldn't mount on them.
...Don Rickles from 'Kelly's Heros': "[You mean I gotta lug this cannon all over the place? Nobody said nothing 'bout lugging this thing clear across the map...]"
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If you want to change it, that would be good.
I am compiling a PII family profile now [along with the 'HalbKette Mod']. I started researching this just to create a pioneer support tank.
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[STOCK has PzII -B, -F and -L only]
-PII C= most common[not B], according to one source. [need to dig deeper.]
-PII D/E= 43 made; "christie suspension", faster; withdrawn 3/40 --becomes Marder IID ['las76'] and PII flammenwerfer
{!Walter Christie. Inter war USA inventor. Russian espionage creates BT-2, -5, -7 [and therefore T-34]; Brit Matilda from BT 'observations'; PII D/E [and therefore Panther/Tiger] from Christie too.!}
-PII F= like C hull and suspension again --add cupola (only PII with).
-PII L/M {Lynx "Luchs"}= 100 made, 9/43-1/44; "Panzerspaahwagen" recon units proper.
[STOCK PII L has wrong 37mm gun (armour looks right though); PII L only had 20mm gun, say multiple sources.]
Only "L(and M)" called 'Pzsphwg'. Never seen it called "Pz Kpfwg" [unfortunately STOCK file-ID calls it 'Pz Kpfwg']. Most PII become recon. But I believe that means patrol support, not recon Abteilung proper (unlike Pzsphwg II L here). This is like sdk250/x are called 'recon', but 250/09 is Aufkl Abt proper.
-Flammenwerf= from D/E; to pioneers. (PII L to pioneers too I saw once [need to dig].)
I'm in the middle of trying to make sense of all that recon and pioneer jazz now.
For chimera model, for the D/E and L(/M), I'm going to use the PIII body + large road wheel treds.
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What about the big buildings' squad capacity? A multi story warehouse should be able to accomodate a 3 squad platoon at least, especially since a one story square ranch house hold two sqds (which in reality would be leveled in minutes --not the basement though). And the factory from the center of one of the Kharkov maps should hold even more.
I think this has already been discussed --I'm diggin up the dead. "It isn't mount points in buildings but 'modules'".
I assume new buildings (in MM) are comprised of more *modules* and can handle realistic squad amounts. Three is fine and four for the giant factories. (I don't want to throw off this particular games 'absract "balance"').