Strategic gaming
Posted: Thu Jan 01, 2009 11:11 pm
This was brought up in a previous thread but I want to address it anew as I believe it crucial to the game's ultimate success.
Bottom line is that entire (and successful) games have been built around decisions made at the level of the strategic map - I cut my wargaming teeth on them. What distinguished the "Classic" Close Combat Bulge from other Close Combat games was the ability to game at both the "strategic" level in ugoIgo, and "tactical" in real time. In the current version of Wacht am Rhein the ability to game "strategically" is completely undermined by the lack of a full screen strategic map on which to actually PLAY the game; it is very difficult to make good decisions at this level while looking at a postage stamp of the campaign area. Printing out and laminating the strategic map is not a viable option.
I strongly recommend you re-institute strategic gameplay similar to that possible in the "classic" version. A toggle between that broad view and the current "microscopic" view giving detail about opponents and orders would take the game to the level it originally aspired to.
Other than that, well done and thank you!
Bottom line is that entire (and successful) games have been built around decisions made at the level of the strategic map - I cut my wargaming teeth on them. What distinguished the "Classic" Close Combat Bulge from other Close Combat games was the ability to game at both the "strategic" level in ugoIgo, and "tactical" in real time. In the current version of Wacht am Rhein the ability to game "strategically" is completely undermined by the lack of a full screen strategic map on which to actually PLAY the game; it is very difficult to make good decisions at this level while looking at a postage stamp of the campaign area. Printing out and laminating the strategic map is not a viable option.
I strongly recommend you re-institute strategic gameplay similar to that possible in the "classic" version. A toggle between that broad view and the current "microscopic" view giving detail about opponents and orders would take the game to the level it originally aspired to.
Other than that, well done and thank you!