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Lost Victories Patch and SPWaW Patch Coming Soon (NOPE...ITS HERE!)

Posted: Tue Mar 26, 2002 7:04 am
by David Heath
Hi Guys

We have all the files and are testing the final builds. God willing they will be available sometime tonight.

Some of the things we fixed.

A) The Splash Damage Effects.
B) Added Different Armor types.
C) Fixed the Mega Campaign crash.
D) Fixed Waiting for Snyc Bug.
E) Improved OOB's.
F) Adjusted the Prefs for Infantry Toughness against Hard and Soft targets.
G) Adjust the Combat routines dealing with APCR.
H) Adjusted the Tank shirts so they can become damaged and will reduce there protection effects.
I) Command Control will now work in the Mega Campaigns on any OS. (Once again thanks to Arralen for helping us finally nail this one down.
J) Halved the support points in the long campaign

I can not tell you of all the hard work that has gone into this patch. I want to thank all of the playtesters and staff for there non-stop effort in making this version of SPWaW.

Posted: Tue Mar 26, 2002 7:08 am
by AbsntMndedProf
Am I correct in assuming that this patch will also fix the Kolhoze loop? (I hope!) Thanks!

Eric Maietta

Posted: Tue Mar 26, 2002 8:07 am
by ZoomBoy27
>>>>
I) Command Control will now work in the Mega Campaigns on any OS. (Once again thanks to you the gamer for helping us finally nail this one down.
>>>>

This means then we can play with C+C on in Windows XP??

As a hobbyist programmer, I wonder how they figured that one out. Excellent now I don't have to go back to my Win98 machine.


ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at My Web Site

Posted: Tue Mar 26, 2002 8:15 am
by Paul Vebber
There will be a seperate patch fo the LV MC.

Programming is weird, sometimes teh easy is imposible and the impossible suddenly easy...

Posted: Tue Mar 26, 2002 11:53 am
by degen
Great to hear that the patches are coming. I had sat MCLV aside in anticipation of the patch and I'm looking forward to playing it some more.

Posted: Tue Mar 26, 2002 3:57 pm
by Gen.Hoepner
Great news!!!This means I'll be able to play LV again!!!!!!!!!!!!!!!!!!!!Thanks guys!!!!!!!

Posted: Tue Mar 26, 2002 4:11 pm
by Iñaki
The best new from possibles. As soon as I get the patch, I´ll restart Lost Victories again. Thanks a lot.

Posted: Tue Mar 26, 2002 5:11 pm
by gnoccop
A B I G thank You to all Matrixgames staff and friends!
Now I start the LV MC

thankyou

Posted: Tue Mar 26, 2002 5:31 pm
by jackssn
:) Thanks for all the hard work you guys have done. I will look for the patch today.


Again thanks for the patch

MC LV patch oh no not now!

Posted: Tue Mar 26, 2002 5:57 pm
by gn08979
This is just great, tomorrow is the last day of school for my 3 kids. They are off for the next 10 days. So the patch will show up when I have no chance of getting near the computer. You want strategy and tactics? Watch me try and eek out some computer time!

New point values

Posted: Tue Mar 26, 2002 7:52 pm
by Paul Vebber
After inputting all the new armor type codes and adjusting the way infantry and anti-armor effectiveness is calculated, I reran teh Spreadsheet form hell and adjusted most of the point valeus (a few seemed better as they were).

The "dynamic range" was increased so that really cheap things are cheaper and there is more seperation at the high end. Some really cheap vehicles are REALLY cheap now, which can lead to some exploitation, but I decised that beter representation of the cost of the cheap stuff for those who use it properly is better than trying to dissuade swarm tactics with somewhat elevated low end prices.

As always with point values this will brings raves fom some and condemnation from others. My hope is it addresses most of teh complaints of inconsistency, though likely raises more. THere is only so much one number can do to represent the "value" of a unit to different people with a single number. The assumption is that you show some semblence of faithfullness to WW2 organization.

Anybody that wants the SFH to tweak with for their own OOBs or for future public consumption, let me know. Its a VERY large Excel spread sheet that uses data from OOBDump.

Now full time to CL...I'm out of the SP:WaW loop for the foreseeable future. Its been a wild ride and the support you folks have shown has pulled us all through it. I encourage those of you with the drive and interest to pick up the OOB ball and run with it! THere is a LOT that can be done to improve the game thropugh OOB development.

Our goal now is to get you a Combat Leader game that will make you forget all about SP:WaW :D

Thanks Again!!!

Paul V

Thanks!

Posted: Tue Mar 26, 2002 8:01 pm
by Grimm
Thanks guys for all your hard work! It's really appreciated!!:D

Posted: Tue Mar 26, 2002 8:31 pm
by AbsntMndedProf
Paul V posted:

"Our goal now is to get you a Combat Leader game that will make you forget all about SP:WaW"

That's one tall order, Paul! :D Then again, if anyone can do it, Matrix can!

Eric Maietta

Re: Lost Victories Patch and SPWaW Patch Coming Soon (NOPE...ITS HERE!)

Posted: Tue Mar 26, 2002 9:13 pm
by Larry Holt
Originally posted by David Heath
Hi Guys

W...

Some of the things we fixed.

A) The Splash Damage Effects.
B) Added Different Armor types.
...
F) Adjusted the Prefs for Infantry Toughness against Hard and Soft targets.
...
May I ask:
A) How was this changed?
B) What are they and what makes them unique or a new type?
F) What was the adjustment? Is the new base 120% of the old or what? Was this a single change or does it vary by unit type?

v7.1 and lost leaders

Posted: Tue Mar 26, 2002 10:11 pm
by Rexxx
First things first.
Thanks a lot for releasing it before Easter. ;)
Easter equals vacation which equals time to play MCNA which equals fun.
But one question remains:
Does v7.1 get rid of the "lost leader/leaders get dumb" problem?

A big thank you and good luck for the future

Posted: Tue Mar 26, 2002 10:33 pm
by KG Erwin
Thank you, Paul, Dave and the rest of the SPWaW team for giving us 7.1. As Paul indicated, the future of SPWaW is now in the hands of the gamers. Best of luck to Matrix as they move into "Phase II", i.e., concentrating on CL and getting down to the business of making some hard-earned cash.

Posted: Tue Mar 26, 2002 11:37 pm
by Supervisor
The LV patch will also contain an added surprise, but that's all I'm going to say, it's in David's hands and I'm not really here!

Posted: Wed Mar 27, 2002 12:59 am
by Bing
Geee-Man!!

I got sort of a skinny file for you on current developments with the NY Football Giants - when do you come marching home?

Soon, we hope.

Bing

Thanks!

Posted: Wed Mar 27, 2002 1:10 am
by voyrep
Thank's to all of you who worked hard to make this happen!!
:) :) :) :) :)

Voyrep

Posted: Wed Mar 27, 2002 1:12 am
by Paul Vebber
The splash damage fix took away the "bubble of invulnerability" around the target unit. This lead to circumstances where it was better to shoot at a unit other than the one you wanted kill, to get max casualties.

This lead to making the default inf toughness 120 and HE vs soft 80 to "even out" the additional casualties this lead to. The item was not worded very well ;)

The armor types are implemented as a code in the skirt element:

skirt values < 40 = skirt thckness in mm
skirt values 4X = high quality/face hardened armor with skirt X cm thick
skirt values 5X = high hardness OR low quality/flawed armor
skirt values 6x = high hardness AND low quality/flawed armor
skirt values 7X = cast armor

The predominant armor type is used. The armor type effect is a function of thickness and T/D and ranges from 1.3 to .65 multiplier on the ballistic thickness of the armor.

7.1 does not address the LV problems, but the LV specific patch does.