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tcpip online
Posted: Thu Jan 08, 2009 12:01 am
by WebRider
Can this game be played online with 2 players. I don't want to play email.
RE: tcpip online
Posted: Thu Jan 08, 2009 12:02 am
by Terminus
No.
RE: tcpip online
Posted: Thu Jan 08, 2009 12:27 am
by WebRider
I wish someone would redo QQP'w Battles of the South Pacific, almost like this game except you could play online together.
RE: tcpip online
Posted: Thu Jan 08, 2009 12:29 am
by Terminus
If by "almost like this game", you mean "in no way like this game", we agree.
RE: tcpip online
Posted: Thu Jan 08, 2009 5:15 am
by bradfordkay
Because of the size and complexity of this game, and the fact that it is turn based, a TCP/IP game would be an exercise in patience. Would you really want to be staring at your screen for two hours waiting for your opponent to finish making his orders?
RE: tcpip online
Posted: Thu Jan 08, 2009 8:16 am
by Terminus
Maybe he would.[8|]
RE: tcpip online
Posted: Thu Jan 08, 2009 2:02 pm
by fokkov
The game he refers to is not purely turn based like witp.
As he i did enjoy this game a lot, trying to find something similar put me on witp trail .
You could set a limited time for giving orders for faster play.
Missing a lot of possibilities from that game , but some important ones are showing up in AE [8D]
I recently got it running again on my pc via dosbox.
Playing against the AI to kill time between pbem turn to arrive in my mailbox.
Mentioned it before that AE team or WITP2 developers should have a look at this game for ideas.
!!!!!! EDIT, AE team should NOT looks at this game to aviod any delays !!!!!