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The AI
Posted: Thu Jan 08, 2009 2:17 am
by bigus
Is it possible to mod the AI to make it more aggressive or more passive.
I'm really after making the AI more aggressive if possible.
RE: The AI
Posted: Sat Apr 25, 2009 10:16 am
by ryan1488
good question! imo the union is way too wimpy and makes playing as the CSA no fun.
RE: The AI
Posted: Sat Apr 25, 2009 11:24 am
by Erik Rutins
What level are you playing on? I find the AI quite aggressive at the Challenging and Hard levels.
RE: The AI
Posted: Sat Apr 25, 2009 11:50 pm
by ryan1488
one up from normal. challenging? they tend to do a good job of pushing me out of ky and most of tn then they just seem to fizzle out.
RE: The AI
Posted: Thu Apr 30, 2009 1:19 am
by bigus
ORIGINAL: Erik Rutins
What level are you playing on? I find the AI quite aggressive at the Challenging and Hard levels.
I play on the hardest level. I was actually referring to the Missouri scenario I made a while back.
The AI tends to sit back and play a passive game. This is fine for the Confederate AI but I was hoping the Union AI might be a bit more aggressive. I can't say you guys did'nt warn me about this though. I believe Joel Billings warned me the AI might not play that well in a limited scenario. He was right the AI does play terrible.
ORIGINAL: Joel Billings
I don't know of any easy way to change the game to only deal with one area of the map. Certainly not with the AI. There are ways you could make it so that units could not move out of certain places on the map, and all the factories and population could be taken from those areas. So someone could do a theater scenario for two player play, but think the AI would not get it and would play terribly (if at all).