Download Map Maker 0.9x
Posted: Thu Jan 08, 2009 3:45 am
***
PLEASE NOTE: Map Maker is no longer publically available.
***
Here is the latest map maker for public consumption - MM version v1.0RC
As the latest distro is well over 150MB zipped requiring me to split the file, I have moved over to 7z compression which is more efficient and makes the whole thing only ~99MB (less than 66% of the equivalent zip)
http://en.wikipedia.org/wiki/7z
So you will need a way to un-7z the files. I highly recommend 7-zip http://www.7-zip.org/ the free open source standard for all your file compression needs.
1.0RC2 changelog from 1.0RC1:
1. Fixed some broken texture references
2. Added water texture transparecny
3. Added on the fly texture modification (left click on the texture image itself or double click on the texture name in the list box)
4. Added ben's wall thumbnails
5. Fixed label height above sea level bug
6. DRAFT MANUAL ADDED! Thanks Rick!
1.0RC1 changelog from 0.9z:
1. Bug fixes in very odd (rare) circumstances
2. Better handling of > 32 color issues
3. Better UI feedback about what MM is doing when crunching the numbers
4. Removed "white" terrain color issue (white terrain is now treated the same as every other terrain color)
5. Added the ability to clear a terrain color association for both the textures and autogen (so now you can autogen everywhere and make a whole map texture overlay)
6. Fixes IE6 Google map startup issue which Rick (and other IE6 users) were having
7. Fixed HM import issues where some maps would come out as all one height (ie all one color). This was due to a HM scaling issue which is now fixed. This also improves the quality of all imported height maps!
8. Simplied and much improved terrain import filter options / process
9. Added Ben and Ryan's new models (thanks guys)
10. Worked around current Google map zoom bug (this was likely to be fixed in the next few days by google anyway!)
11. Added geocoding to the Google map (now you can find battlefields by name)
12. Improved context switching between terrain map and height map.
13. Added 4km map button
0.9z changelog from 0.9x:
It comes with over 30 new textures which is why it is so big. Hopefully now the maps won't look the same 'ol same 'ol. These textures have all been exposure and edge adjusted so they tile well (some better than others).
1. Many bug fixes (Thanks all) including > 26 color bug
2. Deep water set to 1.5 meters (Thanks Erik)
3. Bridges are now well handled and will autodraw on the AI map (two different types of bridge draws available) (Thanks Ben)
4. Google Maps detected if offline and deactivated (Thanks Rob)
5. Many more autocolor options for different structure types
6. Intelligent automovement between the terrain map and height map when the appropriate map modes are selected
7. Google maps now has a pan + zoom control for those without mouse wheels (Thanks Bil)
8. An extra zoom mode & display (1x, 4x + now 16x) is available on the terrain map to get very precise structure placement
9. By right clicking on a structure map icon or by double-clicking on a structure entry in the structure listbox you can directly set X and Y structure coordinates
10. Improved heightmap import from the DEMS. Now the HM gray scale span allows room on the bottom and top ends to do further editing of the heightmap. This allows you to dig those river bottoms a little deeper than before (Thanks Ben)
11. You now get a popup if > 32 colors detected allowing you to import again and the second time should work (Thanks Rick)
12. New minimum distance function allows you to set the minimum distance an autogenerated structure is made away from other structures. No more object overlaps. This is done in a top down fashion (eg from the top of the structure list down)
13. New sink value. This is the distance in meters a structure is sunk into the ground (-ve values allow floatation). If the value is set for an autogen object then each random structure is sunk by this random amount. So forests don’t all have the same height trees anymore.
14. Conform to terrain (C: checkbox) tells MM that any autogen objects must be entirely contained by their terrain color assignment. This along with minimum distance calculations means you get perfectly legal autogens every time (Thanks Ryan)
0.9x changelog from 0.9f:
1. Many bugs found and fixed
2. MM is now fully integrated with Google Maps and SRTM data sets:
Import heightmaps (imports height range)
Import terrainmaps (with image processing)
Variable map sizes
Zoom out
Zoom to last import
3. Much improved texture layers processing with more filter/blur options (no more dirty halos)
4. Browse MM maps function
5. Import any changes you have made in scene editor back into your MM maps (fixed structures only). This helps with object positioning
6. Autodraw map.bmp PCK colors. These are selectable from the building type drop down.
7. PzCMIc (Panzer Command Model Integrity Checker) - for advanced users (requires .Net v2.0 +)
8. Force build a map (shift click build button). This does a complete build from scratch. PCK is generally pretty good about its dependencies but you can always Shift-Click to force a complete build if you desire.
9. Set water table level (if other than sea level 0)
10. boundbox tag now supported for Modder objects in their resource.xml (required for autodraw). Note PzCMIc can also calculate this info if needed.
11. MM now force registers it's internal activeX components for those with tight security settings.
12. All 3rd party modders work has been cleaned up and now works as advertised (thanks to benpark, Mraah, SAF_Biffa)
13. MM 0.9x should be compatible with older 0.9 series maps made with MM. If you do load up an older version map please do a force build on the map the first time so that all the new 0.9x features get saved with the older map.
To install you MUST follow these 4 simple steps.
Step1: Get 7-zip and install it on your machine (see above)
Step2: Delete your "PCK\Media\Mods" AND "PCK\Map Maker" directories
Step3: After download of the distro please right click on it select Properties and then UNBLOCK the "MM 0.9x.7z" file
Step4: Un-7z the distro into your root PCK directory. OVERWRITE all files.
If you want to wait until Erik turns the MM into a patch for PCK then you won't need to do any of the above (but you will wait ...)
As far as I can tell there are no show-stopper bugs (at least on my machine). But as always YMMV.
Get it here (LINK REMOVED)
I would appreciate any feedback, especially from those people who can't run the MM.
Thank You All
Stridor
P.S. A special thank you goes out to Rick for working hard on the manual for MM (not included in the distro - coming soon)
EDIT: Here are the hotfixes and updates to the base install. You will need to download and install each one seperately and in order. I will be providing another complete distro when the RC goes final, in the mean time ...
0.9y hotfix (LINK REMOVED)
0.9z patch (LINK REMOVED)
1.0RC1 update (LINK REMOVED)
1.0RC2 update (LINK REMOVED)
Please remember to unblock all zips prior to unzipping it into your PCK root directory. Then please remember to overwrite any files.
Finally if you ever rebuild an older map with a new map maker version, please do a complete map rebuild by shift clicking the build button.
Regards
S.
PLEASE NOTE: Map Maker is no longer publically available.
***
Here is the latest map maker for public consumption - MM version v1.0RC
As the latest distro is well over 150MB zipped requiring me to split the file, I have moved over to 7z compression which is more efficient and makes the whole thing only ~99MB (less than 66% of the equivalent zip)
http://en.wikipedia.org/wiki/7z
So you will need a way to un-7z the files. I highly recommend 7-zip http://www.7-zip.org/ the free open source standard for all your file compression needs.
1.0RC2 changelog from 1.0RC1:
1. Fixed some broken texture references
2. Added water texture transparecny
3. Added on the fly texture modification (left click on the texture image itself or double click on the texture name in the list box)
4. Added ben's wall thumbnails
5. Fixed label height above sea level bug
6. DRAFT MANUAL ADDED! Thanks Rick!
1.0RC1 changelog from 0.9z:
1. Bug fixes in very odd (rare) circumstances
2. Better handling of > 32 color issues
3. Better UI feedback about what MM is doing when crunching the numbers
4. Removed "white" terrain color issue (white terrain is now treated the same as every other terrain color)
5. Added the ability to clear a terrain color association for both the textures and autogen (so now you can autogen everywhere and make a whole map texture overlay)
6. Fixes IE6 Google map startup issue which Rick (and other IE6 users) were having
7. Fixed HM import issues where some maps would come out as all one height (ie all one color). This was due to a HM scaling issue which is now fixed. This also improves the quality of all imported height maps!
8. Simplied and much improved terrain import filter options / process
9. Added Ben and Ryan's new models (thanks guys)
10. Worked around current Google map zoom bug (this was likely to be fixed in the next few days by google anyway!)
11. Added geocoding to the Google map (now you can find battlefields by name)
12. Improved context switching between terrain map and height map.
13. Added 4km map button
0.9z changelog from 0.9x:
It comes with over 30 new textures which is why it is so big. Hopefully now the maps won't look the same 'ol same 'ol. These textures have all been exposure and edge adjusted so they tile well (some better than others).
1. Many bug fixes (Thanks all) including > 26 color bug
2. Deep water set to 1.5 meters (Thanks Erik)
3. Bridges are now well handled and will autodraw on the AI map (two different types of bridge draws available) (Thanks Ben)
4. Google Maps detected if offline and deactivated (Thanks Rob)
5. Many more autocolor options for different structure types
6. Intelligent automovement between the terrain map and height map when the appropriate map modes are selected
7. Google maps now has a pan + zoom control for those without mouse wheels (Thanks Bil)
8. An extra zoom mode & display (1x, 4x + now 16x) is available on the terrain map to get very precise structure placement
9. By right clicking on a structure map icon or by double-clicking on a structure entry in the structure listbox you can directly set X and Y structure coordinates
10. Improved heightmap import from the DEMS. Now the HM gray scale span allows room on the bottom and top ends to do further editing of the heightmap. This allows you to dig those river bottoms a little deeper than before (Thanks Ben)
11. You now get a popup if > 32 colors detected allowing you to import again and the second time should work (Thanks Rick)
12. New minimum distance function allows you to set the minimum distance an autogenerated structure is made away from other structures. No more object overlaps. This is done in a top down fashion (eg from the top of the structure list down)
13. New sink value. This is the distance in meters a structure is sunk into the ground (-ve values allow floatation). If the value is set for an autogen object then each random structure is sunk by this random amount. So forests don’t all have the same height trees anymore.
14. Conform to terrain (C: checkbox) tells MM that any autogen objects must be entirely contained by their terrain color assignment. This along with minimum distance calculations means you get perfectly legal autogens every time (Thanks Ryan)
0.9x changelog from 0.9f:
1. Many bugs found and fixed
2. MM is now fully integrated with Google Maps and SRTM data sets:
Import heightmaps (imports height range)
Import terrainmaps (with image processing)
Variable map sizes
Zoom out
Zoom to last import
3. Much improved texture layers processing with more filter/blur options (no more dirty halos)
4. Browse MM maps function
5. Import any changes you have made in scene editor back into your MM maps (fixed structures only). This helps with object positioning
6. Autodraw map.bmp PCK colors. These are selectable from the building type drop down.
7. PzCMIc (Panzer Command Model Integrity Checker) - for advanced users (requires .Net v2.0 +)
8. Force build a map (shift click build button). This does a complete build from scratch. PCK is generally pretty good about its dependencies but you can always Shift-Click to force a complete build if you desire.
9. Set water table level (if other than sea level 0)
10. boundbox tag now supported for Modder objects in their resource.xml (required for autodraw). Note PzCMIc can also calculate this info if needed.
11. MM now force registers it's internal activeX components for those with tight security settings.
12. All 3rd party modders work has been cleaned up and now works as advertised (thanks to benpark, Mraah, SAF_Biffa)
13. MM 0.9x should be compatible with older 0.9 series maps made with MM. If you do load up an older version map please do a force build on the map the first time so that all the new 0.9x features get saved with the older map.
To install you MUST follow these 4 simple steps.
Step1: Get 7-zip and install it on your machine (see above)
Step2: Delete your "PCK\Media\Mods" AND "PCK\Map Maker" directories
Step3: After download of the distro please right click on it select Properties and then UNBLOCK the "MM 0.9x.7z" file
Step4: Un-7z the distro into your root PCK directory. OVERWRITE all files.
If you want to wait until Erik turns the MM into a patch for PCK then you won't need to do any of the above (but you will wait ...)
As far as I can tell there are no show-stopper bugs (at least on my machine). But as always YMMV.
Get it here (LINK REMOVED)
I would appreciate any feedback, especially from those people who can't run the MM.
Thank You All
Stridor
P.S. A special thank you goes out to Rick for working hard on the manual for MM (not included in the distro - coming soon)
EDIT: Here are the hotfixes and updates to the base install. You will need to download and install each one seperately and in order. I will be providing another complete distro when the RC goes final, in the mean time ...
0.9y hotfix (LINK REMOVED)
0.9z patch (LINK REMOVED)
1.0RC1 update (LINK REMOVED)
1.0RC2 update (LINK REMOVED)
Please remember to unblock all zips prior to unzipping it into your PCK root directory. Then please remember to overwrite any files.
Finally if you ever rebuild an older map with a new map maker version, please do a complete map rebuild by shift clicking the build button.
Regards
S.