Comments on the 2009 ENH OOBs
Posted: Tue Jan 13, 2009 6:18 pm
I have no complaints with the updated data files, but the pics could be improved. Granted, I didn't volunteer to assist Alby's crew (and yes, DROregon DID contact me), so it's my own fault. The new Japanese unit pics are excellent. I have a small gripe with the USMC pics, but I made some adjustments in my own personalized version. The series D, E and F rifle squads all look alike, which kinda bugs me. I used a few of the H2H pics to differentiate between them, and changed around a couple of other pics. No big deal, though.
As for the color armor/artillery drawings, I never liked those from the old days. I much prefer the available B&W photos, again lifted from H2H. So, I'll just do some switching to suit my personal preferences.
This is NOT meant as criticism, OK? For those of us who are comfortable with the OOB editor, we can change them as we see fit.
Overall, I am very happy with how the team has audited/upgraded the database and corrected long-standing errors. [;)]
One more thing: in our e-mails with programmer Mike Wood a few years ago, he made it clear that SPWaW is meant to portray combined arms warfare. With his invaluable assistance, we began to reverse-engineer the game to what he intended it to be. Now, in 2009, SPWaW is still the single-best game to represent WWII-era ground combat in all its facets, thanks to the efforts of its dedicated fanbase.
As for the color armor/artillery drawings, I never liked those from the old days. I much prefer the available B&W photos, again lifted from H2H. So, I'll just do some switching to suit my personal preferences.
This is NOT meant as criticism, OK? For those of us who are comfortable with the OOB editor, we can change them as we see fit.
Overall, I am very happy with how the team has audited/upgraded the database and corrected long-standing errors. [;)]
One more thing: in our e-mails with programmer Mike Wood a few years ago, he made it clear that SPWaW is meant to portray combined arms warfare. With his invaluable assistance, we began to reverse-engineer the game to what he intended it to be. Now, in 2009, SPWaW is still the single-best game to represent WWII-era ground combat in all its facets, thanks to the efforts of its dedicated fanbase.