New patch and manual is growing
Posted: Wed Jan 14, 2009 7:31 pm
Just a quick FYI that 1.05f is now an official patch and the manual is up to 17 detailed sections and growing almost daily.
What's your Strategy?
https://forums.matrixgames.com:443/
I stopped following this one a while ago. When will the map with North pointing up be ready? Thanks.
ORIGINAL: JudgeDredd
They aren't rotating the map. That's the last I heard. Afaik it's never been on the tables to rotate it.
Can you, any of you, imagine the amount of work required to do that?
ORIGINAL: JudgeDredd
If the movement options are done on vertices, then I'd say more than it's worth. The map is fine...[:'(]
Totally agree. A bizarre decision.ORIGINAL: sterckxe
... still shaking my head here at that original decision. Re-orienting a map so that Up does not equal North makes sense when you've got a cardboard map to print, not for a computer wargame. Even if you want it to mimick the boardgame as much as possible, this was one area in which they should have gone with a more conventional approach.
Greetz,
Eddy Sterckx
ORIGINAL: JudgeDredd
All I'm waiting on is the completed manual
ORIGINAL: geozero
The analogies of boardgaming to PC gaming crack me up...
In a board game, if you are lucky enough to have people to play or play it at a gaming convention, it lays out FLAT on a table. It doesn't hang from a wall.
You get to see THE ENTIRE MAP not just a small area, and so you get a better sense and perspective of overall strategy and immersion into the gaming experience. You can, and will, walk around the table, and view the map from several angles.
In a PC game you don't see the entire map layed out in front of you... even if you zoom all the way out or have a jump map area, the "map" is limited by the size of your monitor. BIG DIFFERENCE than having several square feet of map area layed out on a table.
IN a PC map there is no GOOD reason to lay the map out in any other way other than North being at the top. Name one GOOD reason? Right. There isn't one.
I'd like to hear the Dev's response as to why North is not up...
ORIGINAL: Vincenzo Beretta
(NB: the map was rotated in order to show both the Western and Eastern fronts on a
horizontal plane, and areas outside the main combat zones have been
excluded)."
It's probably just me, but this would have made equal sense if it had said "the map was *not* rotated in order to show both the Western and Eastern fronts on a vertical plane, and areas outside the main combat zones have been excluded)."
In other words : it's what the developer liked, no other rationalization needed.