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1914 West Front Mod (Now awailable)
Posted: Sat Jan 17, 2009 12:57 pm
by welk
How should be the look of ADVANCED TACTICS in my opinion
http://www.cyberstratege.com/forum/view ... 721#p31721
I am using some elements of Boardgamemod (rivers, etc.) and Barbarossa mod (roads). The mod is in work. I will post it here if authors of "Boardgame" mod and Barbarossa Mod accepts I use some of their elements and graph in my own mod.

RE: Classical Wargame graph mod
Posted: Sat Jan 17, 2009 1:06 pm
by Barthheart
Nice work. Looks very good.
The link at the top of your post does not seem to work. The one in your signature does not work either.
RE: Classical Wargame graph mod
Posted: Sat Jan 17, 2009 6:35 pm
by welk
The "Moscou Line"
War in Italy( scenario "Gothic Line")
Afrika Korps theater...
Situation on the West Front
RE: Classical Wargame graph mod
Posted: Sat Jan 17, 2009 7:01 pm
by Widell
Very nice! This will be a great addition. Keep up the good work!
RE: Classical Wargame graph mod
Posted: Sat Jan 17, 2009 7:49 pm
by welk
The most is completed, I will post it in the bank in some hours. I hope that authors of Boardgame mod, Barbarossa mof and Nato counters mod will not contest my use of some elements of their own mods : using their mods elements saved for me a lot of time [;)]
The mod is awailable here (my own page) :
http://imperialism.blog4ever.com/blog/index-184959.html
(I can not place it on the bank because rar.files are not accepted and I do not use Winzip, to complicated for me, I prefer to use winrar, more easy to use. You must first download winrar on the net before to download the mod).
Please, take a look and say me what needs to be changed in the mod.
RE: Classical Wargame graph mod
Posted: Sat Jan 17, 2009 9:05 pm
by Widell
welk - I think you can create a zip file from winrar as well? I may be wrong as I switched to 7-zip a long time ago...
RE: Classical Wargame graph mod
Posted: Sun Jan 18, 2009 9:54 am
by welk
Perhaps... But no tried (no more time : all time for modding [:D])
Here is a screen of the 1.2 version of the mod (soon awailable)

RE: Classical Wargame graph mod
Posted: Sun Jan 18, 2009 10:02 am
by welk
And attack symbols are more now easy to see on the map :
RE: Classical Wargame graph mod
Posted: Sun Jan 18, 2009 10:13 am
by british exil
Nice feature with the attack symbols.
Is it also possible to see/use this feature in the history setting?
RE: Classical Wargame graph mod
Posted: Sun Jan 18, 2009 10:26 am
by welk
Yes, of course. All the graphs of the mod replace original graph and may be used as default graph, as original default graph. The mod changes 100% default graphs of game concerning map and battle symbols.
(note that the bank site does not accept my winzip file, the file is dammaged when downloaded : I do not undertsand why[:(]). Do not us the download link on the bank site : the good link is on my page
The 1.2 version of the mod is now awailable here:
http://imperialism.blog4ever.com/blog/index-184959.html
Take care : acces to this page may be long or sometimes unable : in this case, try another time, after on hours or two)
Screen of 1.2 version : (the imperfection in lak river provides from error of designer in the choised scenario)
RE: Classical Wargame graph mod
Posted: Thu Jan 22, 2009 10:17 am
by welk
Work in progress, to give low and high mountains a different look, like a real "boardgame" : Now, moutains of all type may have beautiful look (not "hexagonal look")
This game editor is incredible...[:'(] Never seen that : all is possible.

RE: Classical Wargame graph mod
Posted: Fri Jan 23, 2009 12:42 pm
by welk
Work in progress.
Forest are forest of "Boardgame mod". I used these files (with modifications) to create my low and high mountains. Now, the map has the look of a real boardgame.
RE: Classical Wargame graph mod
Posted: Sun Jan 25, 2009 3:42 pm
by welk
Added railroad, 3° level of moutain, and secondary rivers more easy to see ; modified roads and created secondary roads

RE: Classical Wargame graph mod
Posted: Sun Jan 25, 2009 8:05 pm
by welk
added special "no large" 3° level of moutanin + forest mountains
Due to the fact I will include this graphs in a special private mod ("operationnel AT" = adaptation of the game for just operationnel level battles, without research, build, etc...), I will only give them as graph (without masterfile : players will be able to use them for the use they want in their scenarios.

RE: Classical Wargame graph mod
Posted: Thu Jan 29, 2009 8:49 pm
by welk
Added orchards, fields and hedged farmland for scenarios 1944 in normandy

RE: Classical Wargame graph mod
Posted: Fri Jan 30, 2009 9:36 pm
by welk
Work in progress (added impassible canyon streams in white, impassibles ravines, railroads with graph founded on the forum (thanks to the author of these excellent rails graphs), new bocage (green with little crosses), 3 kind of road : major, secondary and mountain.

RE: Classical Wargame graph mod
Posted: Sat Jan 31, 2009 12:45 am
by Barthheart
Looks great. [&o]
And your welcome for the rail road graphics.[8D]
RE: Classical Wargame graph mod
Posted: Sat Jan 31, 2009 12:27 pm
by welk
Thanks. Here is a screen of all new graphs, with new combination of graph ( Swamp in forest, villages in hills, etc.)

RE: Classical Wargame graph mod
Posted: Sat Jan 31, 2009 4:49 pm
by lion_of_judah
now this is the kind of graphics I'm talking about. When will this be ready to download?
RE: Classical Wargame graph mod
Posted: Sat Jan 31, 2009 7:59 pm
by welk
This night [:D]
To download the "beta version" of the mod :
http://www.4shared.com/file/83461356/89 ... e_Mod.html
I builded a little scenario (not finished) with 30 x 30 map to show the possibilities of the new graphs
Thanks for reports (errors, etc.)
Note that this mod is a tool for scenario designer, not for random scenarios, because the IA des not build very good maps with this mod.
I did not place the mod on the bank scenario matrix because I use winrar, and the zip files i create with winrar do not work with the system, it seems. If somebody using winzip want to do it and place the mod on the bank scenario matrix, no problem with that.
Screen of the demo map : (map of the demo scenario). Note that all values have to be completed by the designers using this graph mod : it is a demo tool for scenario creator, not a playable scenario