Problems with the game.
Posted: Sat Jan 17, 2009 7:01 pm
I find the game addicting however there are a few things that I have major problems with and some errors I have observed.
1. First of all I hate that in order to "undo" a move I have to back space every move that I have made since I made that move. If I have a city make a purchase and then move my armies, If I then change my mind about the purchase I have to undo all the army moves to get back to the city purchace.
2. If I purchase a "special" for a unit there is no way to undo the purchase. One time I had a unit that I wanted to give two brigade artillery and I hit the purchace button twice, and all it did has buy the attribute twice for the same slot for that brigade, I was charged the resourses twice and ended up with the one "special" with no way to undo the purchase.
3. Govenors should have effects that effect a percentage of the economic output of thier state. I cannot comprehend how the Govenor of Arkansas can reduce the production of Confederate Iron by -15pts or -30% of total national production, when none of it comes from his state. Also can their br some sence to the Govenor requests. In my last game as the Confederacy on the second turn the Govenors of both Virginia and North Carolina asked for manufacturing centers, that I couldnt afford and wouldnt build either way. The Govenor of Georgia asked for a University, and the Govenor of Alabama asked for three Barracks in six months. I like the challenge of playing with the Govenor options until they all come up with the most ubsurd requests. Lastly It has been mentioned in other threads and the game rules that Govenors sometimes drop thier requests. In my game ver 1.10.10 I have never had a request dropped ever. So as soon as one makes a request in Aug 61 for a Bank I have to write that Govenor off for the rest of the game.
3. When ever one of my Blockade runners takes a hit for 8 damage, it dissappears. So in the Events summery the message Blockade runners take 8 damage reducing strenth from 10 to 2, it has been effectively sunk. Whats up??
1. First of all I hate that in order to "undo" a move I have to back space every move that I have made since I made that move. If I have a city make a purchase and then move my armies, If I then change my mind about the purchase I have to undo all the army moves to get back to the city purchace.
2. If I purchase a "special" for a unit there is no way to undo the purchase. One time I had a unit that I wanted to give two brigade artillery and I hit the purchace button twice, and all it did has buy the attribute twice for the same slot for that brigade, I was charged the resourses twice and ended up with the one "special" with no way to undo the purchase.
3. Govenors should have effects that effect a percentage of the economic output of thier state. I cannot comprehend how the Govenor of Arkansas can reduce the production of Confederate Iron by -15pts or -30% of total national production, when none of it comes from his state. Also can their br some sence to the Govenor requests. In my last game as the Confederacy on the second turn the Govenors of both Virginia and North Carolina asked for manufacturing centers, that I couldnt afford and wouldnt build either way. The Govenor of Georgia asked for a University, and the Govenor of Alabama asked for three Barracks in six months. I like the challenge of playing with the Govenor options until they all come up with the most ubsurd requests. Lastly It has been mentioned in other threads and the game rules that Govenors sometimes drop thier requests. In my game ver 1.10.10 I have never had a request dropped ever. So as soon as one makes a request in Aug 61 for a Bank I have to write that Govenor off for the rest of the game.
3. When ever one of my Blockade runners takes a hit for 8 damage, it dissappears. So in the Events summery the message Blockade runners take 8 damage reducing strenth from 10 to 2, it has been effectively sunk. Whats up??