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CHS 2.08 Amphib Force/AGC question
Posted: Sun Jan 18, 2009 3:37 am
by bradfordkay
Succinctly put, why are there so many AGCs if there are only 3 Amphibious Force HQs to use them?
RE: CHS 2.08 Amphib Force/AGC question
Posted: Sun Jan 18, 2009 5:42 am
by herwin
ORIGINAL: bradfordkay
Succinctly put, why are there so many AGCs if there are only 3 Amphibious Force HQs to use them?
What Japanese HQs are supposed to use the Japanese AGCs?
RE: CHS 2.08 Amphib Force/AGC question
Posted: Sun Jan 18, 2009 7:03 am
by bradfordkay
I didn't know that there were any japanese AGCs in the game... it seems like these ships had more uses than just carting around an Amphib Force HQ.
RE: CHS 2.08 Amphib Force/AGC question
Posted: Sun Jan 18, 2009 7:12 am
by el cid again
There didn't used to be. I [for RHS modified from CHS 155] attempted to add AGCs to IJN - it had two different kinds - more than one of each - but found the ships real value - as fast cargo/troop carriers - was rendered useless by an AGC rating - so I changed the designation back again. AGCs only work with certain kinds of HQ - not just any HQ - indicated by a particular field. IF you have that kind of HQ AND IF you have it loaded on an AGC there is supposed to be a benefit in an assault situation. I have not found it was important - assuming there is a benefit. The only case the game AGC makes sense would be with a tiny one - e.g. a USCG cutter - since it has so little cargo/troop capacity - it would not matter if you lost it.
RE: CHS 2.08 Amphib Force/AGC question
Posted: Sun Jan 18, 2009 11:31 am
by Mifune
Add to the fact that the Allies have so many more ships in their inventory than the Japanese.