Reality vs. Playability
Posted: Mon Jan 19, 2009 3:36 pm
I may be opening up a can of worms, but the discussion on weapons damage got me to thinking about how the level of reality in HG. On the one hand, I feel that the weapons and ammo should be as realistic as possible, based on "real life" stats.
I would also like the AI to use "real world" tactics as much as possible. Unfortunately, HG as it stands now is weak in the AI's self preservation behavior. I try not to exploit this to my advantage when I play. I challenge myself move out and take the fight to the enemy, instead of laying low and let them come into my kill zones.
One area where I'm glad the developers made a concession to playability, is in the "rapid heal time" utilized in the game. This allows us to keep the same mercs and grow attached to them. If reality were adhered to in HG, I'd need a pool of about 100 mercs to choose from to replace everyone that's in the hospital. [:D]
I've got mixed feelings about the damage model. Part of me is glad that Jabby was able to survive(barely)a grenade exploding between his legs, even if he's singing soprano now.
On the other hand, I sometimes wonder if the whole "points-based" damage model was the wrong decision to go with. I mean, if someone gets hit in the legs, they should be done for that mission. They should not be able to get back up and run around. Ditto if someone gets hit in the arm. Shouldn't they drop their weapon? Maybe this part of the game suffered by the rushed development. I say this because when hit in the head, sometimes the helmet comes off. Wonder why they didn't apply that to the arms as well.
LOS? Well, I think we can all agree that the LOS is the real achilles heal of HG. There's not much realism about it, so no need to flog a dead horse.
Any other thoughts, gents?
I would also like the AI to use "real world" tactics as much as possible. Unfortunately, HG as it stands now is weak in the AI's self preservation behavior. I try not to exploit this to my advantage when I play. I challenge myself move out and take the fight to the enemy, instead of laying low and let them come into my kill zones.
One area where I'm glad the developers made a concession to playability, is in the "rapid heal time" utilized in the game. This allows us to keep the same mercs and grow attached to them. If reality were adhered to in HG, I'd need a pool of about 100 mercs to choose from to replace everyone that's in the hospital. [:D]
I've got mixed feelings about the damage model. Part of me is glad that Jabby was able to survive(barely)a grenade exploding between his legs, even if he's singing soprano now.
On the other hand, I sometimes wonder if the whole "points-based" damage model was the wrong decision to go with. I mean, if someone gets hit in the legs, they should be done for that mission. They should not be able to get back up and run around. Ditto if someone gets hit in the arm. Shouldn't they drop their weapon? Maybe this part of the game suffered by the rushed development. I say this because when hit in the head, sometimes the helmet comes off. Wonder why they didn't apply that to the arms as well.
LOS? Well, I think we can all agree that the LOS is the real achilles heal of HG. There's not much realism about it, so no need to flog a dead horse.
Any other thoughts, gents?