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Can someone help with the models?
Posted: Fri Jan 23, 2009 5:59 pm
by Stridor
Ok,
This is a big "please help" to anyone out there who knows how to use the map maker.
As some of you may know many of the models in MM have had their texture emissive property set incorrectly, This means that the models "glow" in the dark. As all of the PCK/PCOWS maps are in day time you don't notice this problem, but as day turns to night with the new MM lighting options these models stick out like a sore thumb.
My knovix progrm can fix them, but first we have to find them.
So if anyone can help this is what I need the helpful person to do.
Make a completely flat map. Put a single copy of *every* model in the MM on the map (shift click will be your friend). Change the lighting so that the "sun" is on the other side of the earth (under the table). Build the map then review it. The broken models should be obvious. Make a list [;)]
Fixed models will then go out in the PCK mega patch which Erik is working on.
Thanks
S.
RE: Can someone help with the models?
Posted: Fri Jan 23, 2009 8:29 pm
by benpark
I had started (barely) something like this. I'll finish it up.
Should I skip the MML4A_terrainBRIDGE? It looks like an entire ground base.
EDIT: I'm skipping the bridges, as there are a few models that keep crashing me to the desktop. EDIT again- nope, not the bridges. Something else is crashing me out of MM. I can't find what it is in the log.
RE: Can someone help with the models?
Posted: Fri Jan 23, 2009 9:11 pm
by Stridor
Thanks ben,
yeah the bridges need a review I think
Would it also be possible to code each object as a structure and then see if MM correctly undercolors them all on the AI map.
Regards
S.
RE: Can someone help with the models?
Posted: Fri Jan 23, 2009 9:17 pm
by benpark
I fixed whatever the issue was by starting a new map. Not sure what was going on there, but it works now.
What lighting settings should I input?
RE: Can someone help with the models?
Posted: Fri Jan 23, 2009 10:06 pm
by benpark
Here's what the problem was- the MM was not able to find some of the default textures after I rebuilt the map to another name. I've never had to re-assign the default textures, unsure of why it wanted me to do it now.
1/23/2009 6:58:55 PM: Create Flags: HardwareVertexProcessing
1/23/2009 6:58:55 PM: Device Type: Hardware
1/23/2009 6:58:55 PM: Begin Device Resize:
1/23/2009 6:58:55 PM: Device Reset
1/23/2009 6:58:55 PM: Begin Device Resize:
1/23/2009 6:58:55 PM: Begin Device Resize:
1/23/2009 6:58:55 PM: Device Reset
1/23/2009 6:58:55 PM: Begin Device Resize:
1/23/2009 6:58:55 PM: Begin Device Resize:
1/23/2009 6:58:55 PM: Device Reset
1/23/2009 6:58:55 PM: Begin Device Resize:
1/23/2009 6:58:57 PM: File does not exist: path = 'c:\matrix games\panzer command kharkov\Media/Bridge_Test/terrain_tex.dds'
1/23/2009 6:58:57 PM: Error loading c:\matrix games\panzer command kharkov\Media/Bridge_Test/terrain_tex.dds
1/23/2009 6:58:57 PM: Unable to load file: c:\matrix games\panzer command kharkov\Media/Bridge_Test/terrain_tex.dds
1/23/2009 6:58:57 PM: Current Number of textureTable:6
1/23/2009 6:58:57 PM: System.IO.FileNotFoundException: Could not find file "c:\matrix games\panzer command kharkov\Media\Bridge_Test\terrain_tex.dds".
File name: "c:\matrix games\panzer command kharkov\Media\Bridge_Test\terrain_tex.dds"
at Lib.Rasterizer.TextureCollection.AddTexture(String path)
RE: Can someone help with the models?
Posted: Fri Jan 23, 2009 11:01 pm
by Stridor
Remember to do a complete rebuild (shift click) when you ever bring an old map into a new MM version. That will fix the problem.
RE: Can someone help with the models?
Posted: Sat Jan 24, 2009 3:48 am
by benpark
Done except for the trees. Do we need to have each of the tree models on this as well?
I have placed all of the bridges on a separate map, due to their size and possible issues. Some of them look like they have footprint problems.
What is the lighting setting that would be best?
RE: Can someone help with the models?
Posted: Sat Jan 24, 2009 4:00 am
by benpark
A few model code oddities...

RE: Can someone help with the models?
Posted: Sat Jan 24, 2009 4:14 am
by Stridor
ORIGINAL: benpark
A few model code oddities...
Ben that is looking good.
Unfortunately what you are seeing is exactly what you would expect with how bounding boxes work. There is no way around it apart from manually deleteing those pixels by hand (or not specing a structure type).
Otherwise it looks good.
Are you running vista?
If so you can get a copy of my new PzMIc program to work with konvix and do a before and after comparison on the models
These are the current models which konvix won't load for some reason:
Code: Select all
rror Saving DirectX model: "Mods/Benpark/Castle/Simontornyacastle.x"
Error Saving DirectX model: "Mods/Benpark/German_Houses/GeRowHaus1.x"
Error Saving DirectX model: "Mods/Benpark/German_Houses/GeRowHaus2.x"
Error Saving DirectX model: "Mods/Benpark/German_Houses/GeRowHaus3.x"
Error Saving DirectX model: "Mods/Benpark/German_Houses/GeRowHaus4.x"
Error Saving DirectX model: "Mods/Benpark/Urban_Factory/ModFac1.x"
Error Saving DirectX model: "Mods/Benpark/Urban_Factory/ModFac2.x"
Error Saving DirectX model: "Mods/Mraah/MML9A_drainpipe01.x"
Error Saving DirectX model: "Mods/SAF_Biffa/Industrial/bifact1.x"
Error Saving DirectX model: "Mods/SAF_Biffa/Industrial/bifcotm.x"
Error Saving DirectX model: "Mods/SAF_Biffa/bifgho2t.x"
Error Saving DirectX model: "Terrain/Meshes/rubble02_a.x"
Error Saving DirectX model: "Level7/refinery_tower01.x"
Error Saving DirectX model: "Level1/house06_a_LOD.x"
Error Saving DirectX model: "Level1/house06_b_LOD.x"
I don't know why, these represent less than 0.5% of all the models. There must be some oddity konvix doesn't like.
I have actually gone in by hand and fixed these up, so they work correctly, so you will probably want your models back.
Using the compression setting in konvix I can save almost 100MB of disk space of the stock PCK install which is currently wasted. As a byproduct the models even load faster in PCK [;)]
Regards
S.
RE: Can someone help with the models?
Posted: Sat Jan 24, 2009 4:22 am
by benpark
No Vista here, sorry. Any other way to do it?