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End of turn crash PC Kharkov

Posted: Sat Jan 24, 2009 2:24 am
by GAPolson
I was wondering if anyone had any information or ideas on a repetitive problem I have.
The problem is an end of turn crash, in Panzer Commander Kharkov presumably in the last turn of a scenario in a campaign.
Happens repetitively if save is reloaded.

Thanks

George

RE: End of turn crash PC Kharkov

Posted: Sat Jan 24, 2009 12:29 pm
by Erik Rutins
Hi George,

Could you post a zipped copy of the save file that causes the problem for you please? Or e-mail it to me at erikr@matrixgames.com. Also, please post the text from your most recent Log file from the game's /logs sub-folder so we can see what's reported there.

What version of PCK are you running?

Regards,

- Erik

RE: End of turn crash PC Kharkov

Posted: Sat Jan 24, 2009 9:49 pm
by GAPolson
Hi Erik
 
I am using version 1.01 of PCK.
 
Unable to add a zipped version of the save, I will email it to you.
 
Thanks for the help
 
George
 
 


Here is the log file
 
12/3/2008 12:06:00 AM: Program Exited.
12/3/2008 5:46:37 PM: ******************** New Game *******************
12/3/2008 5:46:37 PM: Current Directory: C:\Program Files\Matrix Games
12/3/2008 5:46:37 PM: OS Version: Microsoft Windows NT 5.1.2600.0
12/3/2008 5:46:37 PM: CodeBase: file:///C:/Program Files/Matrix Games/PCKharkov.exe
12/3/2008 5:46:37 PM: Assembly Name: PCKharkov, Version=1.0.1.29556, Culture=neutral, PublicKeyToken=null
12/3/2008 5:46:37 PM: Managed DirectX:
12/3/2008 5:46:37 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/3/2008 5:46:37 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/3/2008 5:46:37 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/3/2008 5:46:52 PM: Loading Guns...
12/3/2008 5:47:05 PM: Loading Armoured Units...
12/3/2008 5:47:09 PM: Loading Infantry...
12/3/2008 5:47:14 PM: Loading Scenarios...
12/3/2008 5:47:19 PM: Loading Campaigns...
12/3/2008 5:47:19 PM: Loading Tables...
12/3/2008 5:47:20 PM: Assembly Name: Lib, Version=1.0.1.29555, Culture=neutral, PublicKeyToken=null
12/3/2008 5:47:20 PM: Graphics format: X8R8G8B8
12/3/2008 5:47:20 PM: DeviceIdentifier: d7b71ee2-0213-11cf-886a-0824a1c2cb35
WhqlLevel: 0
Revision: 0
SubSystemId: 67244034
DeviceId: 16723
VendorId: 4098
DriverVersion: 6.14.10.6458
DeviceName: \\.\DISPLAY1
Description: RADEON 9550
DriverName: ati2dvag.dll
12/3/2008 5:47:20 PM: Manager Adapter value: 0
12/3/2008 5:47:22 PM: Create device.
12/3/2008 5:47:22 PM: HardwareVertexProcessing
12/3/2008 5:47:22 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 75
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 864
BackBufferWidth: 1152
ForceNoMultiThreadedFlag: False
12/3/2008 5:47:22 PM: Create Flags: HardwareVertexProcessing
12/3/2008 5:47:22 PM: Device Type: Hardware
12/3/2008 5:47:53 PM: Current Level: R1209231778468
12/3/2008 5:48:14 PM: Can't find file with media id: _
12/3/2008 6:00:51 PM: Program Exited.
12/3/2008 9:37:06 PM: ******************** New Game *******************
12/3/2008 9:37:06 PM: Current Directory: C:\Program Files\Matrix Games
12/3/2008 9:37:06 PM: OS Version: Microsoft Windows NT 5.1.2600.0
12/3/2008 9:37:06 PM: CodeBase: file:///C:/Program Files/Matrix Games/PCKharkov.exe
12/3/2008 9:37:06 PM: Assembly Name: PCKharkov, Version=1.0.1.29556, Culture=neutral, PublicKeyToken=null
12/3/2008 9:37:06 PM: Managed DirectX:
12/3/2008 9:37:06 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/3/2008 9:37:06 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/3/2008 9:37:06 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/3/2008 9:37:18 PM: Loading Guns...
12/3/2008 9:37:24 PM: Loading Armoured Units...
12/3/2008 9:37:26 PM: Loading Infantry...
12/3/2008 9:37:28 PM: Loading Scenarios...
12/3/2008 9:37:31 PM: Loading Campaigns...
12/3/2008 9:37:31 PM: Loading Tables...
12/3/2008 9:37:32 PM: Assembly Name: Lib, Version=1.0.1.29555, Culture=neutral, PublicKeyToken=null
12/3/2008 9:37:32 PM: Graphics format: X8R8G8B8
12/3/2008 9:37:32 PM: DeviceIdentifier: d7b71ee2-0213-11cf-886a-0824a1c2cb35
WhqlLevel: 0
Revision: 0
SubSystemId: 67244034
DeviceId: 16723
VendorId: 4098
DriverVersion: 6.14.10.6458
DeviceName: \\.\DISPLAY1
Description: RADEON 9550
DriverName: ati2dvag.dll
12/3/2008 9:37:32 PM: Manager Adapter value: 0
12/3/2008 9:37:33 PM: Create device.
12/3/2008 9:37:33 PM: HardwareVertexProcessing
12/3/2008 9:37:33 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 75
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 864
BackBufferWidth: 1152
ForceNoMultiThreadedFlag: False
12/3/2008 9:37:33 PM: Create Flags: HardwareVertexProcessing
12/3/2008 9:37:33 PM: Device Type: Hardware
12/3/2008 9:37:55 PM: Current Level: R1209231778468
12/3/2008 9:38:15 PM: Can't find file with media id: _
12/3/2008 9:49:48 PM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Player'
12/3/2008 9:49:48 PM: System.NullReferenceException: Object reference not set to an instance of an object.
   at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
   at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
   at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
12/3/2008 9:49:48 PM: System.NullReferenceException: Object reference not set to an instance of an object.
   at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
   at Lib.Messenger.MessageManager.OnTime(Single dt)
   at MainClass.Render(Boolean force)
   at MainClass.RenderLoop()
12/3/2008 9:50:10 PM: Program Exited.
12/3/2008 9:50:15 PM: ******************** New Game *******************
12/3/2008 9:50:15 PM: Current Directory: C:\Program Files\Matrix Games
12/3/2008 9:50:15 PM: OS Version: Microsoft Windows NT 5.1.2600.0
12/3/2008 9:50:15 PM: CodeBase: file:///C:/Program Files/Matrix Games/PCKharkov.exe
12/3/2008 9:50:15 PM: Assembly Name: PCKharkov, Version=1.0.1.29556, Culture=neutral, PublicKeyToken=null
12/3/2008 9:50:15 PM: Managed DirectX:
12/3/2008 9:50:15 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/3/2008 9:50:15 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2906.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/3/2008 9:50:15 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
12/3/2008 9:50:22 PM: Loading Guns...
12/3/2008 9:50:26 PM: Loading Armoured Units...
12/3/2008 9:50:27 PM: Loading Infantry...
12/3/2008 9:50:28 PM: Loading Scenarios...
12/3/2008 9:50:30 PM: Loading Campaigns...
12/3/2008 9:50:30 PM: Loading Tables...
12/3/2008 9:50:31 PM: Assembly Name: Lib, Version=1.0.1.29555, Culture=neutral, PublicKeyToken=null
12/3/2008 9:50:31 PM: Graphics format: X8R8G8B8
12/3/2008 9:50:31 PM: DeviceIdentifier: d7b71ee2-0213-11cf-886a-0824a1c2cb35
WhqlLevel: 0
Revision: 0
SubSystemId: 67244034
DeviceId: 16723
VendorId: 4098
DriverVersion: 6.14.10.6458
DeviceName: \\.\DISPLAY1
Description: RADEON 9550
DriverName: ati2dvag.dll
12/3/2008 9:50:31 PM: Manager Adapter value: 0
12/3/2008 9:50:31 PM: Create device.
12/3/2008 9:50:31 PM: HardwareVertexProcessing
12/3/2008 9:50:31 PM: MultiSampleQuality: 2
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 75
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 864
BackBufferWidth: 1152
ForceNoMultiThreadedFlag: False
12/3/2008 9:50:31 PM: Create Flags: HardwareVertexProcessing
12/3/2008 9:50:31 PM: Device Type: Hardware
12/3/2008 9:50:58 PM: Current Level: R1209231778468
12/3/2008 9:51:12 PM: Can't find file with media id: _
12/3/2008 9:58:52 PM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Player'
12/3/2008 9:58:52 PM: System.NullReferenceException: Object reference not set to an instance of an object.
   at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
   at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
   at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
12/3/2008 9:58:52 PM: System.NullReferenceException: Object reference not set to an instance of an object.
   at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
   at Lib.Messenger.MessageManager.OnTime(Single dt)
   at MainClass.Render(Boolean force)
   at MainClass.RenderLoop()
12/3/2008 9:59:14 PM: Program Exited.

RE: End of turn crash PC Kharkov

Posted: Tue Feb 10, 2009 4:08 pm
by Erik Rutins
George,

I'm sorry for the late reply here, but I wanted to let you know that we're evaluating the save file and if we can duplicate and fix the issue then the fix will be in the next update.

Regards,

- Erik