Page 1 of 1
Advanced Bombur mod: a failed attempt
Posted: Sun Jan 25, 2009 1:14 pm
by Bombur
-Once my mod is approaching the final beta version (meaning it will have the definitive # of units (216, of whom 211 were already defined), I made a small experience trying to create an advanced version (using the new features from the advanced file for random maps). I made this by linking the advanced ptmaster file to Bombur mod (using the settings) and then saving the resulting file as advanced bombur.ptmaster. Results were mixed. The file is functional and loads the SF´s of my mod. It also has seasons, but no action cards apppeared, depite the fact the action cards are in the file. So, what I did wrong???
RE: Advanced Bombur mod: a failed attempt
Posted: Sun Jan 25, 2009 1:27 pm
by Widell
Can you try to export the original Cards as txt files and then importing the txt files again to the advanced file?
RE: Advanced Bombur mod: a failed attempt
Posted: Sun Jan 25, 2009 1:28 pm
by Bombur
Made the same thing with WWI (tom weber) and the results were the same. How to make these cards to work?
RE: Advanced Bombur mod: a failed attempt
Posted: Sun Jan 25, 2009 3:34 pm
by Bombur
ORIGINAL: Widell
Can you try to export the original Cards as txt files and then importing the txt files again to the advanced file?
Is that possible? I´m not sure if this the trouble, as the actioncards are included in the new scenario file(pt2) created. They simply don´t appear in the game.
RE: Advanced Bombur mod: a failed attempt
Posted: Wed Jan 28, 2009 10:10 pm
by Bombur
I realized what was happening...I disabled the actioncards in the settings. Now diplomacy is working...but it´s still a long time until we have a working advanced Bombur mod.
RE: Advanced Bombur mod: a failed attempt
Posted: Thu Jan 29, 2009 12:30 pm
by Joshuatree
No hurry Bombur, it's gonna be a long time before AT2 hits the shelfs.