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fircepool problem
Posted: Mon Jan 26, 2009 10:32 am
by kojusoki1
Hi guys,
I have already founded out that when I created my own forcpools, with lets say 10 grenadiers, in the game it shows only 8. This quantity, of 10, is constant and does not depend on game level or day when BG arrives. From up to down, there is always 10. So why game lowers it by 20-25%?
RE: fircepool problem
Posted: Mon Jan 26, 2009 2:29 pm
by Tejszd
My first guess is that the forcepool does have 10 but is showing 8 as remaining because 2 are active units (active units are the ones that make up the 15 units in your 3 platoons that you are taking to battle)....
RE: fircepool problem
Posted: Mon Jan 26, 2009 2:33 pm
by kojusoki1
come on, Tejszd:)
I checked this properly:)
RE: fircepool problem
Posted: Mon Jan 26, 2009 7:03 pm
by Andrew Williams
Have you filled out all the list # spots
All the type # spots
and the team size column (AJ)
I seem to have no problem when using a mod.

RE: fircepool problem
Posted: Mon Jan 26, 2009 10:33 pm
by kojusoki1
im talking about the squads in a BG, not soldiers in each of the squads
sorry for misunderstanding
the files are here
http://www.mathilde.pl/CloseCombat/CCIV ... uelv20.rar
RE: fircepool problem
Posted: Tue Jan 27, 2009 2:25 am
by Andrew Williams
ok
Are you seeing this in single battles?
Force Pools are initialized as follows: 2/3 for both Camps and Ops and full value for single battles.
In the upcoming patch it has been changed
Force Pools are now initialized as follows: Campaign = full team quantities from the FP file for that date/difficulty. Operation = 2/3 that quantity. Battle = 1/3 that quantity.
RE: fircepool problem
Posted: Tue Jan 27, 2009 2:58 pm
by kojusoki1
its my own campaign so probably it is considered as an operation...