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Different Axis Country - Different Value

Posted: Thu Jan 29, 2009 11:21 pm
by Petiloup

Seeing a mod where you can see Flags for Italy, Rumania, India, etc I was wondering if we could give a negative modifier depending on the nationality.

For example an Axis panzer would have Evasion 7 and Ground Attack 8.

During a combat if the unit is Italian it would have a modifier -1 in defense and -2 in attack.

This way we could have Italy to produce Tanks, HVY bombers etc but they would be not as good as the Germans.

Possible? if so how to do it?

RE: Different Axis Country - Different Value

Posted: Thu Jan 29, 2009 11:48 pm
by WanderingHead
This is coming in the next patch. There is a whole discussion here
tm.asp?m=1972682

a little on the GUI here
tm.asp?m=1992310

The mod-ability will support any offset on any capability by any nation, but the UI will not support all that flexibility very well (you'd really need a printed out table to consult if every parameter for every nation can be different).

Global Glory will incorporate this, but keep it simple for ease of play and the UI. It will only apply penalties to research-able combat attributes (evasion plus all the "attack" values, excluding durability and armor), and when applied to a unit the penalty will be the same for all such attributes (the evasion penalty and the LA penalty will be the same, for example, *not* -1 and -2 like your example).

Also, in GG all nations will be classified as one of two classes: reduced national capability, or not. There will not be any finer gradations than that. For nations of reduced capability, most units will get -1 penalty, armor will get -2, militia and surface naval no penalty.

Doing a full UI for full flexibility would be too much work, so all I have is the GUI shown in the above link. But if you wanted to print out consultation tables and utililize the full capability within a circle of players, it could be done.