Engineers
Posted: Sat Feb 07, 2009 10:00 pm
It could be that my memory is playing tricks, but in previous games in the CC series the U.S. Engineers were very powerful as a Infantry close assault unit carrying Demo. charges, especially against Tanks. They seem really nerfed in this version carrying dynamite and just die quick against Tanks like the Rifle Squads. In fact there seems little point in " buying " them.
Also, I remember in CC2 ( and in the GJS Mod for that matter ) that you could sneak PIAT teams up to Tanks for at least one shot as long as there was no possible LOS for the tank, in WAR the Tanks spot the Bazookas through buildings and kill them inside them. Was this a hard coded change made along the long CC development road ?
I appreciate that the enemy Battle Group can be edited in the pre-battle startup screen in the excellent Campaign Game Battles, cutting back on the Tanks however seems to un-balance the Battle and confuse the AI. In any case, once the exsisting Tanks kill the AT Guns and Bazookas they are Death Stars.
If the useless Bazooka teams can`t be fixed any way to increase the AT/Assault power of the Engineers ?
TIA
Also, I remember in CC2 ( and in the GJS Mod for that matter ) that you could sneak PIAT teams up to Tanks for at least one shot as long as there was no possible LOS for the tank, in WAR the Tanks spot the Bazookas through buildings and kill them inside them. Was this a hard coded change made along the long CC development road ?
I appreciate that the enemy Battle Group can be edited in the pre-battle startup screen in the excellent Campaign Game Battles, cutting back on the Tanks however seems to un-balance the Battle and confuse the AI. In any case, once the exsisting Tanks kill the AT Guns and Bazookas they are Death Stars.
If the useless Bazooka teams can`t be fixed any way to increase the AT/Assault power of the Engineers ?
TIA