Why wasn't a Dymaxion Map considered?
And if there is a WIF2, I would STRONGLY recommend moving to a Dymaxion map. However, just put it on a 20 sided "die" inside of the player's computer covered with tens of thousands of hexagons. Allow the player to rotate this 20 sided "globe" and view it from any direction. Then use a 3D program to allow the player to manipulate and move pieces just as you would in any 2D program.
This would allow you to stick to a hex based system like the old WIF. You can easily put hexes on these Dymaxion globes because each triangle has 60 degree angles in it and is equilateral. The only interesting artifact is that any hexagon which is on the "corner" of these triangles has only five sides. But I have wrapped maps on 20 sided objects dozens of times in my life, and this does not change anything. The five sided hex anomaly functions as any other hex would.
If this were on such a "globe" the game would be sold. But my mind won't be able to get around the distortion in the game as one nears the poles. It is bad enough on a map of EUROPE! Much less the world
I was so excited to see this game, but then saw a map of the world presented in here with the sea zones and imagined the mindboggling distortion of distances north of the 45th and 60th latitudes in the northern hemesphere (and south of them in the southern hemesphere).
Here is the link for the Dymaxion Wikipedia page and it has a great animation for how this works and helps visualize how this COULD be played on a 3D "20 sided die" with a Dymaxion on it.:
http://en.wikipedia.org/wiki/Dymaxion_map
Note that you can put the north and south poles at the tips of the 20 sided die, but Buckminster Fuller laid it out on his particular projection so that most of the land masses are not separated in any way.
I hope I get to see you guys do this in the next 10 years! You know, I am not getting any younger! I am 41 freaking years old already!












