more bugs
Posted: Tue Feb 10, 2009 6:26 pm
in a PBEM with Fuelli (see AAR) we´re around turn 500 (Sep 1943) and troubles are increasing.
1.) There I have severe problems with transports (see other thread here)
2.) AirTransport of units not always gets the entire LCU to the target destination. Very often a small remainder is left at the base of origin. You are unable to get them out, at least with A/C.
I am speaking of very "normal" LCUs like INF or ENG. Of course no CD or AA with heavy equipment!
3.) We are often "out of sync" though we don´t do anything wrong in handling the game system. This impairs my opponents ability to correctly estimate what actually happened in the last turn. (there were some threads regarding this topic already)
3.) lately, when I merge two partial groups of a certain A/C squadron back together (these beeing the only two parts, no other remnants of this unit left or lost) I get a "new" squadron created. Always A5M Claude fighters with 0 pilots and 0 A/C. It will be gone later on.
If I try to see into this "ghost squadron" by getting on a button within the unit´s window (the little round black ones with a white arrow) the game will crash completely - Windows XP quits the whole UV game and asks for trouble report...
Wow, what is it???
I strongly suspect that as the game becomes more and more complex in its long stretch it generates more and more errors.
Any ideas? [&:][&:][&:]
1.) There I have severe problems with transports (see other thread here)
2.) AirTransport of units not always gets the entire LCU to the target destination. Very often a small remainder is left at the base of origin. You are unable to get them out, at least with A/C.
I am speaking of very "normal" LCUs like INF or ENG. Of course no CD or AA with heavy equipment!
3.) We are often "out of sync" though we don´t do anything wrong in handling the game system. This impairs my opponents ability to correctly estimate what actually happened in the last turn. (there were some threads regarding this topic already)
3.) lately, when I merge two partial groups of a certain A/C squadron back together (these beeing the only two parts, no other remnants of this unit left or lost) I get a "new" squadron created. Always A5M Claude fighters with 0 pilots and 0 A/C. It will be gone later on.
If I try to see into this "ghost squadron" by getting on a button within the unit´s window (the little round black ones with a white arrow) the game will crash completely - Windows XP quits the whole UV game and asks for trouble report...
Wow, what is it???
I strongly suspect that as the game becomes more and more complex in its long stretch it generates more and more errors.
Any ideas? [&:][&:][&:]