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"peak" terrain marker?

Posted: Fri Feb 13, 2009 10:32 pm
by KASHANKA
Just a quick question - is using the "peak" marker has any impact on the defence or movement rate of the units, or is it just eye candy?

I'm making a scenario that could use an icon to signify certain event-related areas in a scenario I'm designing, but I wanted to make sure it won't effect combat/movement.

RE: "peak" terrain marker?

Posted: Fri Feb 13, 2009 11:24 pm
by Shazman
It affects spotting or recon. Units on peaks can see farther.

RE: "peak" terrain marker?

Posted: Sat Feb 14, 2009 3:01 am
by rhinobones
I can testify from game and design experience that placing a unit on a triangle “peak” hex does increase the radius in which enemy units can be spotted. The enhanced reconnaissance ability seems to be more pronounced in scenarios with low reconnaissance settings.

Regards, RhiboBones

RE: "peak" terrain marker?

Posted: Sat Feb 14, 2009 8:14 am
by Telumar
Somewhere the manual also states that artillery units near peak hexes get a certain bonus.. what this 'near' has to be is nowhere discribed, though.

RE: "peak" terrain marker?

Posted: Sat Feb 14, 2009 9:44 am
by KASHANKA
OK, that is actually not bad news. I'm working on a small scale (1 hex = 500m) Berlin 1945 scenario and now I'm thinking of using "peak on fortification" to simulate Berlin's flak towers.