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HQ Sprites Override
Posted: Mon Feb 16, 2009 6:12 pm
by ThomasJones
I have created a new scenerio, with new sprites/logos for the counters. I am trying to have the sprite for individual sftypes show up on counter, even when counter is an HQ. i have gone under "Reg" in the editor, under "Statistics" and clicked "HQSymbolOverrule" to false, but the default HQ sprite still shows up everytime I create an HQ, regardless of what type of sftype is in the HQ. (I also tried with the "HQSymbolOverrule" set to true - same thing happened)
How can I do this?
RE: HQ Sprites Override
Posted: Tue Feb 17, 2009 8:02 am
by Vic
Sorry thats not possible.
The HQSymbolOverrule causes the colours of the HQ logo to become unchangeable, if it is set to false, the colours change with the colour of the font used on the counter.
This is something that will be possible in the next release though.
kind regards,
Vic
RE: HQ Sprites Override
Posted: Tue Feb 17, 2009 6:06 pm
by ThomasJones
Thanks for the fast response. Sorry i was confused on the use of the rules - I was going crazy trying to figure out what I did wrong!
This is obviously not a feature that alters game mechanics, so isn't all that important, but would be a nice touch. For instance, in my scenerio I use actual leaders/generals, with different sprites for each, and if this feature existed it would be possible to have counters show the generals at a glance on the map, rather than have to go to the OOB. Also, I have some HQ's that basically just carry supply through "dead" zones on long marches, and it would be useful to see them with a "supply" sprite rather than the same sprite as actual HQ's with staff points - stuff like that. Not imperative, but might be a nice visual touch in some future release.
Thanks again.