AE Political points

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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hbrsvl
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AE Political points

Post by hbrsvl »

Hi- In the AE scenario=WITP scen.15, how many PPs do the Allies start with? Also, how many do they get each turn? Or, is there another method being used, and if so, what?

Thanks, Hugh Browne
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RE: AE Political points

Post by jwilkerson »

ORIGINAL: hbrsvl

Hi- In the AE scenario=WITP scen.15, how many PPs do the Allies start with? Also, how many do they get each turn? Or, is there another method being used, and if so, what?

Thanks, Hugh Browne

The PP system is pretty much SAIEW, as things stand now Allies start with 100, get 50 per day.
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RE: AE Political points

Post by RevRick »

Well, so after putting Nimitz in place, replacing half of the command structure in Malaya, and getting Archie Wavell out of ABDA and into SE Asia, assuming they are again in command in those same spots as in WitP1, that leaves us with diddly squat for PP in the first round..again.. How about giving us the grand exalted position of having FDR in our back pocket, and Winnie consulting us, so we can make a few of the more egregiously necessary moves more quickly, i.e., GET HEATH ouf of wherever he is quickly......that man could not inspire someone with the back door trots to go the the outhouse.
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RE: AE Political points

Post by Andy Mac »

Heath was ok actually did well in Eritrea - he was just dysfunctional when tied to Percival.
 
Personal animosity caused a lot of friction and cost a lot of lives
 
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RE: AE Political points

Post by Yamato hugger »

ORIGINAL: RevRick

Well, so after putting Nimitz in place, replacing half of the command structure in Malaya, and getting Archie Wavell out of ABDA and into SE Asia, assuming they are again in command in those same spots as in WitP1, that leaves us with diddly squat for PP in the first round..again.. How about giving us the grand exalted position of having FDR in our back pocket, and Winnie consulting us, so we can make a few of the more egregiously necessary moves more quickly, i.e., GET HEATH ouf of wherever he is quickly......that man could not inspire someone with the back door trots to go the the outhouse.

Actually it costs 150pp to relieve Heath. Or close to it.

( Can I get a "Banzii" JFBs? )
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RE: AE Political points

Post by Mike Solli »

Banzai! [:D]
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RE: AE Political points

Post by RevRick »

ORIGINAL: Yamato hugger
ORIGINAL: RevRick

Well, so after putting Nimitz in place, replacing half of the command structure in Malaya, and getting Archie Wavell out of ABDA and into SE Asia, assuming they are again in command in those same spots as in WitP1, that leaves us with diddly squat for PP in the first round..again.. How about giving us the grand exalted position of having FDR in our back pocket, and Winnie consulting us, so we can make a few of the more egregiously necessary moves more quickly, i.e., GET HEATH ouf of wherever he is quickly......that man could not inspire someone with the back door trots to go the the outhouse.

Actually it costs 150pp to relieve Heath. Or close to it.[X(][X(]

( Can I get a "Banzii" JFBs? )

Then what in the name of pluperfect purgatory does it cost to change headquarters for a division??? What does it cost to send Ghormley to inspecting trees in Adak? Getting stuck with guys who couldn't sell poontang on a troop train as leaders in combat doesn't give me a warm fuzzy feeling that this thing is going to fly very far if that is the case...
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RE: AE Political points

Post by Yamato hugger »

It isnt all of them, just a few select commanders at start (Heath being one of them). Was done intentionally to make a player choose between a Sir Robin with bad commanders or an attempt at an organized withdrawl with good commanders.
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RE: AE Political points

Post by RevRick »

Harumph... I would... ah... respectfully suggest that..ah...those figures for changing such leaders may be.. perhaps..just a mite handicapping in either.. It would seem, just of the top of my head, mind you, that leaving Heath in III Ind Corps and Percival in Singapore wouldn't really stop a band of mad Gypsy mothers with rolling pins from banging on the doors of Singapore in two or three days, let alone Yamashita and his swarm...(or, at least, that's what it seems I read about somewhere in the dim recesses of the historical sojourns of an otherwise misspent youth). So, neither Sir Robin will take place, nor an organized defense if those two are the resources for the leader checks which are necessary to get anything constructive done to organize a defense other than a lookout defense (LOOKOUT! HERE THEY COME!)

Don't mean to be so nitpicky at this stage of the game since I will probably be playing AI anyway, and as a condition of assuming that command would rather deeply consult with Winston and Franklin before doing so. But, couldn't we, just as a wee little suggestion, mind you, take another quick look at being able to deep six Kaptain Klutz just a tad easier???? Hmmmmm????
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Mike Solli
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RE: AE Political points

Post by Mike Solli »

Hey Rick, is it safe to assume that you're not much of a fan of Heath? [:D]
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RE: AE Political points

Post by jwilkerson »

Either that or he wants more PP. [:)] If desired players can increase starting PP and turn by turn PP in the editor.

Overall there is a decided "anti-Sir-Robin" bent to some of the changes in AE. But this works both ways IMHO. Now Japanese players relying on the SR to make their lives easier will actually have to crunch through some tough defenses. Our challenge has thus been to make it still possible for the AI to perform semi-historically - given a wide range of possible Allied player actions/reactions.

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RE: AE Political points

Post by Andy Mac »

3 days PP's to replace someone like Heath is not unreasonable
 
It models the impact and confusion in the initial days of the war - I would have preferred 0 PP's for a few months but we had to go with 1 PP number throughout so making some commanders tricky to replace is as good as we can get - remember it aint exactly like you have that many better choices just sitting around....
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RE: AE Political points

Post by RevRick »

ORIGINAL: Mike Solli

Hey Rick, is it safe to assume that you're not much of a fan of Heath? [:D]

Well, with an inspiration level of 11 (in WitP1.0), he's not exactly who I would like to have give a half time speech down 21-0.
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RE: AE Political points

Post by Andy Mac »

He is not that bad in AE
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RE: AE Political points

Post by Dili »

What does it cost to send Ghormley to inspecting trees in Adak?

He has a lot of friends, dinners with right people, his wife is friend of wife of X,one of big bosses was his classroom friend etc etc...i am just making this up [:D] it is very difficult to change people before they screw in big way because most of positions came from relations, interest/lobby groups and necessary equilibrium between them for survival of the organisation. You can't get most USN positions with carrier mafia before they prove their value. If you try you get a big fight with battleship mafia, submarine mafia etc...
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RE: AE Political points

Post by TulliusDetritus »

"You can't get most USN positions with carrier mafia before they prove their value. If you try you get a big fight with battleship mafia, submarine mafia etc..."

HAHAHAHA! [:D] I like that one.

"I'm going to make him an offer he can't refuse..." perhaps? [8D]
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RE: AE Political points

Post by Yamato hugger »

Im guessing the ones that lose these fights get punted into the PT boat mafia. Hmmm, new theory on the Kennedy assassination: BB fan boy did it because JFK was heard to say "we dont need no stinkin BBs".
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RE: AE Political points

Post by Dili »

That makes you a potential candidate Yamato hugger? [;)]
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RE: AE Political points

Post by RevRick »

ORIGINAL: Dili
What does it cost to send Ghormley to inspecting trees in Adak?

He has a lot of friends, dinners with right people, his wife is friend of wife of X,one of big bosses was his classroom friend etc etc...i am just making this up [:D] it is very difficult to change people before they screw in big way because most of positions came from relations, interest/lobby groups and necessary equilibrium between them for survival of the organisation. You can't get most USN positions with carrier mafia before they prove their value. If you try you get a big fight with battleship mafia, submarine mafia etc...

Cue Godfather music...put marbles in mouth....fake Brando voice....

Just between you and me, being a part of another family doesn't bother me that much, just so long as we can work together. We've worked together, and sometimes in our business, I might ask an associate to return favor. After all, my friend is your friend, and your enemy is my enemy. When I feel the need to ask for a return of, maybe a little thing I've taken care of for you out of the goodness of my heart, how you do it is none of my concern, but you gotta have what it takes to do it. Sadly, I don't know if our friend has what it takes. He's a nice guy, knows how to run things, but he's afraid to whack someone. Sometimes, you just gotta know how to whack someone. You know what I mean. Good, I think we can work together. More Vino???
"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer
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RE: AE Political points

Post by Dili »

[8D] well the Godfather(PBUH) of this game realised that is no easy task to move Generals, Admirals around, it upsets the arrangements at Golf court and wives club. I think that is wise.
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