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Airborne troops

Posted: Tue Feb 17, 2009 9:41 pm
by HerzKaraya
Hi,

could anyone tell me how to set up a LCU to be airborne/para so it can be airdropped on any hex?
Can“t find it in the editor nor looking at other databases.
Thank you!

RE: Airborne troops

Posted: Wed Feb 18, 2009 12:33 am
by R8J
In WITP Editor X use 13 in the Symbol area....upper right.

IIRC this can not be done in the stock editor.

RE: Airborne troops

Posted: Wed Feb 18, 2009 2:52 am
by jcjordan
IIRC 12 is for cavalry, not sure if this has any in game effect but if you read the stock v 6.0 editor manual, IIRC it tells more about the symbols & codes not much info though

RE: Airborne troops

Posted: Wed Feb 18, 2009 7:38 am
by el cid again
ORIGINAL: R8J

In WITP Editor X use 13 in the Symbol area....upper right.

IIRC this can not be done in the stock editor.

Actually you CAN do it in the stock editor - if you follow the instructions in the Editor Manual. You must copy another airborne unit - and that copies the field. You also can do it in WITPEdit - as stated above - value 13.

12 does give a cavalry symbol but no function change. 13 gives the unit the ability to be armor.

RE: Airborne troops

Posted: Thu Feb 19, 2009 6:30 am
by HerzKaraya
Thank you guys for the info!
I understand 12 is for Cavalry...symbol only
and 13 is for airborne... symbol and functionality.
 
Probably will have to buy a pair of glasses......[:D]