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DesiredLandForcesStructure
Posted: Thu Feb 19, 2009 11:59 am
by gwgardner
Here's the default in ai_data.csv for the USSR: DesiredLandForcesStructure;1;5;40;100;20;;;;;;;;;;;;;;;;;
How does one interpret that line?
Maybe this line is the key to stopping the USSR AI from building the largest unit it can if it has the PPs for it?
RE: DesiredLandForcesStructure
Posted: Thu Feb 19, 2009 12:49 pm
by doomtrader
This one is responsible for infantry levels (for armored AI always tries to go as modern as possible)
RE: DesiredLandForcesStructure
Posted: Thu Feb 19, 2009 1:44 pm
by gwgardner
Thx. Is there published anywhere all the possible data file entries, their meanings, and parameters?
RE: DesiredLandForcesStructure
Posted: Thu Feb 19, 2009 2:57 pm
by doomtrader
Go to your main game folder /doc/EVENT_ENGINE_MANUAL.txt file
It might miss something but it shouldn't be much.
RE: DesiredLandForcesStructure
Posted: Thu Feb 19, 2009 7:08 pm
by gwgardner
Not really. Those are just script calls. I was referring to the kinds of entries found in the .csv files.
RE: DesiredLandForcesStructure
Posted: Thu Feb 19, 2009 7:24 pm
by doomtrader
Oh, I got what you mean.
Did you check the ai_data.csv file in scenario folder (not save game).
RE: DesiredLandForcesStructure
Posted: Thu Feb 19, 2009 9:48 pm
by gwgardner
Yes, but there are two problems:
1)Not all nations use all the entries(lines), which leads me to believe there are some that are not used at all. We really could use a list of all the possible entries in the ai_data.csv for each country.
2)There is no explanation of what the parameters for each entry in the ai_data.csv stand for.
Thx for your responsiveness. I still think tweaking the right elements in ai_data.csv could make the USSR AI strong.
RE: DesiredLandForcesStructure
Posted: Fri Feb 20, 2009 5:58 am
by doomtrader
Some of the entries are autogenerated by the engine, and even if you will enter them into the file it won't do anything as the AI will change them in next turn.
Anyway, I'll try to fill the file with more data for next update.
Some new entries will come in there and also starting setup will be more sophisticated.
We have also created few new events methods wich will help directing AI to proper path.