Page 1 of 1

CHS house rules?

Posted: Thu Feb 26, 2009 9:20 pm
by commissarhanish_MatrixForum
Im going to be playing CHS for the first time and am curious if there are any house rules that may differ in playing that mod as opposed to the regular version of WITP.

Any advice would be helpful

RE: CHS house rules?

Posted: Fri Feb 27, 2009 2:56 am
by Quixote
Andrew has a small list of suggested extra HRs to go with CHS and his maps on his site - they're worth taking a look at. Other than his suggestions, you don't really have to make any changes. When I made the switch to CHS for the first time, a PBEM partner of mine and I took the HRs we were already using in stock and added a few more to the list - more to make the game a bit more interesting than anything else, and to correct things that bothered both of us in our stock game, but they weren't by any means essential if that helps to answer your question. You might also try posting this question in the general forum or the war room - this section doesn't get as much traffic as those do, and you may pick up some other/better/different suggestions. Good luck - Alex.

RE: CHS house rules?

Posted: Fri Feb 27, 2009 2:58 am
by scott64
I have one HR.....Have fun [:'(][:)]

RE: CHS house rules?

Posted: Fri Feb 27, 2009 2:59 am
by Nomad
Not really just for CHS, but these are the HRs I am using in a CHS game.

House rules
1. Maximum of 6 ships per ASW TF.
2. No more than 6 PT boats per TF, and maximum of 2 PT TFs in a hex.
3. Invasions allowed only on base or beach/dot hexes. No troop invasions by submarines.
4. Japanese Kwantung Army forces and those in China must pay PP to leave the theatre. Allied forces in China and India must also pay PP to leave their respective theatres.
5. 4E bombers must operate from airfield of at least size 4. 4E bombers may not bomb below 10000 feet.
6. B-29s must operate from a minimum size 6 airfield. B-29s may not perform naval attack missions.
7. Maximum of 50 aircraft x airbase size (plus about 10%) except for transiting or damaged aircraft.
8. Allies may not upgrade 2E air units to 4E bombers except the Bolos.
9. No Corsairs on US carriers until 1/44.
10. No Japanese strategic bombing against targets in China. No Allied strategic bombing from China.
11. Allied units may not move on turn one. Japan may conduct only one port attack on turn one and cannot target USN carriers.
12. On map training of air units is ok.

They really apply to any mod.