New Scn - Achtung Invasion
Posted: Fri Feb 27, 2009 1:02 am
I just uploaded a new scenerio to the sandbox. My first serious attempt at creating one from scratch (rather then modding an existing one). If anyone feels like giving it a whirl, I'd love to hear your feedback. Here is the description...
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This scenario is intended to provide the flavor of the Normandy landings in June of 1944. Note that the scenario is not intended to be a historical representation. The map is completely fictional and even though many of the units borrow the names of historical units. No serious attempt was made to simulate the TO&E of the actual historical forces involved. The scenario is intended to be fun and somewhat balanced to play.
Some new SFT's have been added...some familiar ones have had some of thier settings tweak. So be advised to check out the stats for your units. There are currently no events written for the scenario although some may be added in a future version.
The Allies start the first turn. As the surprise of the invasion and the airborne landings was a major factor in the historical event, Axis air power is not set to intercept intialy. This should provide Allied player the opportunity to drop thier paratroops on the inital turn without worrying about enemy fighters. After Turn 1 all bets are off however and the Axis is free to set thier planes to intercept. Please note that ranges for all aircraft are significantly increased over the standard game.
The Axis Player cannot build ships and thus has no way of invading England. The game is intended to be played until July 5th 1944 and then players should determine victory by counting the Allied Players VP's.... However players are free to setup alternative VP conditions. Nothing has been hard coded.
Allied VP's
0-5 Decisive Axis Victory
6-18 Axis Victory
19-27 Draw
28-37 Allied Victory
38+ Decisive Allied Victory
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This scenario is intended to provide the flavor of the Normandy landings in June of 1944. Note that the scenario is not intended to be a historical representation. The map is completely fictional and even though many of the units borrow the names of historical units. No serious attempt was made to simulate the TO&E of the actual historical forces involved. The scenario is intended to be fun and somewhat balanced to play.
Some new SFT's have been added...some familiar ones have had some of thier settings tweak. So be advised to check out the stats for your units. There are currently no events written for the scenario although some may be added in a future version.
The Allies start the first turn. As the surprise of the invasion and the airborne landings was a major factor in the historical event, Axis air power is not set to intercept intialy. This should provide Allied player the opportunity to drop thier paratroops on the inital turn without worrying about enemy fighters. After Turn 1 all bets are off however and the Axis is free to set thier planes to intercept. Please note that ranges for all aircraft are significantly increased over the standard game.
The Axis Player cannot build ships and thus has no way of invading England. The game is intended to be played until July 5th 1944 and then players should determine victory by counting the Allied Players VP's.... However players are free to setup alternative VP conditions. Nothing has been hard coded.
Allied VP's
0-5 Decisive Axis Victory
6-18 Axis Victory
19-27 Draw
28-37 Allied Victory
38+ Decisive Allied Victory
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