question about readiness
Posted: Thu Mar 05, 2009 8:57 pm
Its been a while since i had played any version of WIR.
I was recently playing the current download-able version 3.3 on the matrix site and tried playing as Russians.
I was suprised and unhappy with the way that readiness for units seems completely unpredictable.
I had a corp in Moscow that was sitting there since the beginning of the '41 campaign. With 3 inf divisions.
When the germans got close to Moscow i transferred 2 armored divisions in to beef up the defense.
About 2 or 3 turns later the germans actually attacked Moscow.
In the intervening 2 or 3 turns the corp did absolutely nothing, was not interdicted, was in supply level 6.
Imagine my suprise when I found that the readiness of the corp was on average about 14%.
I know that by putting that many units in one inf corp that I was over the disruption limit but come on!
I then experimented by firing up the '44 scenario, took a Russian Armor Corp, loaded it up with 3 armor and 5 inf divisions and sat it in Kiev for about 30 turns. It did nothing. Just sat there. Was not attacked.
I checked the readiness each turn and it was all over the place. In some turns div might gain 10 readiness while another lost 20. Some turns it would remain about the same. Over all it gradually degraded to less than 50 % at which point i could not transfer the divisions out if I wanted to!
Seems like I would be forced to check every one of my units every dang turn to make sure none of them are bleeding to death.
So 2 questions...
1. Is the penalty supposed to be so severe?
2. What is the last version that did not have this revamped readiness calculation and where can I get it?
I was recently playing the current download-able version 3.3 on the matrix site and tried playing as Russians.
I was suprised and unhappy with the way that readiness for units seems completely unpredictable.
I had a corp in Moscow that was sitting there since the beginning of the '41 campaign. With 3 inf divisions.
When the germans got close to Moscow i transferred 2 armored divisions in to beef up the defense.
About 2 or 3 turns later the germans actually attacked Moscow.
In the intervening 2 or 3 turns the corp did absolutely nothing, was not interdicted, was in supply level 6.
Imagine my suprise when I found that the readiness of the corp was on average about 14%.
I know that by putting that many units in one inf corp that I was over the disruption limit but come on!
I then experimented by firing up the '44 scenario, took a Russian Armor Corp, loaded it up with 3 armor and 5 inf divisions and sat it in Kiev for about 30 turns. It did nothing. Just sat there. Was not attacked.
I checked the readiness each turn and it was all over the place. In some turns div might gain 10 readiness while another lost 20. Some turns it would remain about the same. Over all it gradually degraded to less than 50 % at which point i could not transfer the divisions out if I wanted to!
Seems like I would be forced to check every one of my units every dang turn to make sure none of them are bleeding to death.
So 2 questions...
1. Is the penalty supposed to be so severe?
2. What is the last version that did not have this revamped readiness calculation and where can I get it?